Fix large blacklevel step. Lower 25% of shades are now accessible.
There is a large step in brightness from level zero to level one. After experimenting with various ST7789 options, I found that decreasing VDV to 0x10 (-0.4V) fixes this issue. The gamma change reduced the average error in brightness, but with the underlying issue fixed, the gamma change has been reverted.
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@@ -67,7 +67,7 @@ List::List(uint8_t screenID,
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if (applications[i].application != Apps::None) {
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itemApps[i] = lv_btn_create(container1, nullptr);
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lv_obj_set_style_local_bg_opa(itemApps[i], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_40);
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lv_obj_set_style_local_bg_opa(itemApps[i], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_50);
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lv_obj_set_style_local_radius(itemApps[i], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, 57);
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lv_obj_set_style_local_bg_color(itemApps[i], LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_AQUA);
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