Fix large blacklevel step. Lower 25% of shades are now accessible.

There is a large step in brightness from level zero to level one.
After experimenting with various ST7789 options, I found that
decreasing VDV to 0x10 (-0.4V) fixes this issue.

The gamma change reduced the average error in brightness, but with the
underlying issue fixed, the gamma change has been reverted.
This commit is contained in:
Riku Isokoski
2022-04-26 13:09:30 +03:00
parent b31fbb4adb
commit 8061822f0c
9 changed files with 16 additions and 14 deletions

View File

@@ -181,7 +181,7 @@ Notifications::NotificationItem::NotificationItem(const char* title,
: mode {mode}, alertNotificationService {alertNotificationService}, motorController {motorController} {
lv_obj_t* container1 = lv_cont_create(lv_scr_act(), NULL);
lv_obj_set_style_local_bg_color(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x30, 0x30, 0x30));
lv_obj_set_style_local_bg_color(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x38, 0x38, 0x38));
lv_obj_set_style_local_pad_all(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 10);
lv_obj_set_style_local_pad_inner(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 5);
lv_obj_set_style_local_border_width(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 0);