Fix large blacklevel step. Lower 25% of shades are now accessible.
There is a large step in brightness from level zero to level one. After experimenting with various ST7789 options, I found that decreasing VDV to 0x10 (-0.4V) fixes this issue. The gamma change reduced the average error in brightness, but with the underlying issue fixed, the gamma change has been reverted.
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@@ -181,7 +181,7 @@ Notifications::NotificationItem::NotificationItem(const char* title,
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: mode {mode}, alertNotificationService {alertNotificationService}, motorController {motorController} {
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lv_obj_t* container1 = lv_cont_create(lv_scr_act(), NULL);
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lv_obj_set_style_local_bg_color(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x30, 0x30, 0x30));
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lv_obj_set_style_local_bg_color(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_MAKE(0x38, 0x38, 0x38));
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lv_obj_set_style_local_pad_all(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 10);
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lv_obj_set_style_local_pad_inner(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 5);
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lv_obj_set_style_local_border_width(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 0);
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