Fix large blacklevel step. Lower 25% of shades are now accessible.
There is a large step in brightness from level zero to level one. After experimenting with various ST7789 options, I found that decreasing VDV to 0x10 (-0.4V) fixes this issue. The gamma change reduced the average error in brightness, but with the underlying issue fixed, the gamma change has been reverted.
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@@ -87,9 +87,9 @@ Tile::Tile(uint8_t screenID,
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lv_obj_align(btnm1, NULL, LV_ALIGN_CENTER, 0, 10);
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lv_obj_set_style_local_radius(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, 20);
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lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, LV_OPA_40);
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lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, LV_OPA_50);
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lv_obj_set_style_local_bg_color(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DEFAULT, LV_COLOR_AQUA);
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lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DISABLED, LV_OPA_40);
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lv_obj_set_style_local_bg_opa(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DISABLED, LV_OPA_50);
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lv_obj_set_style_local_bg_color(btnm1, LV_BTNMATRIX_PART_BTN, LV_STATE_DISABLED, lv_color_hex(0x111111));
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lv_obj_set_style_local_pad_all(btnm1, LV_BTNMATRIX_PART_BG, LV_STATE_DEFAULT, 0);
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lv_obj_set_style_local_pad_inner(btnm1, LV_BTNMATRIX_PART_BG, LV_STATE_DEFAULT, 10);
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