Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
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@@ -16,14 +16,22 @@ static void disp_flush(lv_disp_drv_t* disp_drv, const lv_area_t* area, lv_color_
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lvgl->FlushDisplay(area, color_p);
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}
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static void rounder(lv_disp_drv_t* disp_drv, lv_area_t* area) {
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auto* lvgl = static_cast<LittleVgl*>(disp_drv->user_data);
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if (lvgl->GetFullRefresh()) {
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area->x1 = 0;
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area->x2 = LV_HOR_RES - 1;
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area->y1 = 0;
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area->y2 = LV_VER_RES - 1;
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}
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}
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bool touchpad_read(lv_indev_drv_t* indev_drv, lv_indev_data_t* data) {
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auto* lvgl = static_cast<LittleVgl*>(indev_drv->user_data);
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return lvgl->GetTouchPadInfo(data);
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}
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LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel)
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: lcd {lcd}, touchPanel {touchPanel}, previousClick {0, 0} {
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LittleVgl::LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) : lcd {lcd}, touchPanel {touchPanel} {
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}
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void LittleVgl::Init() {
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@@ -48,6 +56,7 @@ void LittleVgl::InitDisplay() {
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/*Set a display buffer*/
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disp_drv.buffer = &disp_buf_2;
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disp_drv.user_data = this;
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disp_drv.rounder_cb = rounder;
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/*Finally register the driver*/
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lv_disp_drv_register(&disp_drv);
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@@ -78,6 +87,7 @@ void LittleVgl::SetFullRefresh(FullRefreshDirections direction) {
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lv_disp_set_direction(lv_disp_get_default(), 4);
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}
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}
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fullRefresh = true;
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}
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void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
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