Force full screen refresh with a rounder function

When the screen switches, the full screen needs to be refreshed for the
hardware scrolling to work. This was enforced with backgroundLabels, but
is simpler to do with a rounder function.
This commit is contained in:
Riku Isokoski
2022-04-20 12:21:35 +03:00
committed by JF
parent 6dac0a62f4
commit 8160748733
20 changed files with 22 additions and 92 deletions

View File

@@ -26,6 +26,14 @@ namespace Pinetime {
void SetFullRefresh(FullRefreshDirections direction);
void SetNewTouchPoint(uint16_t x, uint16_t y, bool contact);
bool GetFullRefresh() {
bool returnValue = fullRefresh;
if (fullRefresh) {
fullRefresh = false;
}
return returnValue;
}
private:
void InitDisplay();
void InitTouchpad();
@@ -39,9 +47,8 @@ namespace Pinetime {
lv_color_t buf2_2[LV_HOR_RES_MAX * 4];
lv_disp_drv_t disp_drv;
lv_point_t previousClick;
bool firstTouch = true;
bool fullRefresh = false;
static constexpr uint8_t nbWriteLines = 4;
static constexpr uint16_t totalNbLines = 320;
static constexpr uint16_t visibleNbLines = 240;