Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
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@@ -8,12 +8,6 @@ using namespace Pinetime::Applications::Screens;
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FirmwareUpdate::FirmwareUpdate(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Ble& bleController)
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: Screen(app), bleController {bleController} {
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lv_obj_t* backgroundLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP);
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lv_obj_set_size(backgroundLabel, 240, 240);
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lv_obj_set_pos(backgroundLabel, 0, 0);
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lv_label_set_text_static(backgroundLabel, "");
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titleLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_text_static(titleLabel, "Firmware update");
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lv_obj_align(titleLabel, nullptr, LV_ALIGN_IN_TOP_MID, 0, 50);
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