Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
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@@ -104,12 +104,6 @@ Tile::Tile(uint8_t screenID,
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btnm1->user_data = this;
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lv_obj_set_event_cb(btnm1, event_handler);
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lv_obj_t* backgroundLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP);
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lv_obj_set_size(backgroundLabel, 240, 240);
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lv_obj_set_pos(backgroundLabel, 0, 0);
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lv_label_set_text_static(backgroundLabel, "");
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taskUpdate = lv_task_create(lv_update_task, 5000, LV_TASK_PRIO_MID, this);
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UpdateScreen();
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