Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
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@@ -24,7 +24,6 @@ namespace Pinetime::Applications::Screens {
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uint8_t secondsToSet = 0;
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uint8_t minutesToSet = 0;
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Controllers::TimerController& timerController;
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lv_obj_t* backgroundLabel;
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lv_obj_t* time;
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lv_obj_t* msecTime;
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lv_obj_t* btnPlayPause;
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