Force full screen refresh with a rounder function
When the screen switches, the full screen needs to be refreshed for the hardware scrolling to work. This was enforced with backgroundLabels, but is simpler to do with a rounder function.
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@@ -85,12 +85,6 @@ Twos::Twos(Pinetime::Applications::DisplayApp* app) : Screen(app) {
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lv_obj_align(scoreText, nullptr, LV_ALIGN_IN_TOP_LEFT, 0, 10);
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lv_label_set_recolor(scoreText, true);
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lv_label_set_text_fmt(scoreText, "Score #FFFF00 %i#", score);
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lv_obj_t* backgroundLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP);
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lv_obj_set_size(backgroundLabel, 240, 240);
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lv_obj_set_pos(backgroundLabel, 0, 0);
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lv_label_set_text_static(backgroundLabel, "");
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}
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Twos::~Twos() {
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