Add the possibility to the screen to handle a touch gesture.
A default action is taken if the current screen doesn't handle it.
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@@ -70,3 +70,23 @@ uint8_t Brightness::LevelToInt(Pinetime::Controllers::BrightnessController::Leve
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default : return 0;
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}
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}
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bool Brightness::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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switch(event) {
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case TouchEvents::SwipeLeft:
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brightness.Lower();
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SetValue();
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return true;
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case TouchEvents::SwipeRight:
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brightness.Higher();
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SetValue();
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return true;
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default:
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return false;
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}
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}
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void Brightness::SetValue() {
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lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF);
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lv_label_set_text(slider_label, LevelToString(brightness.Level()));
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}
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