Refresh rework
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@@ -17,7 +17,7 @@ namespace Pinetime {
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Motion(DisplayApp* app, Controllers::MotionController& motionController);
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~Motion() override;
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bool Refresh() override;
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void Refresh() override;
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bool OnButtonPushed() override;
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private:
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@@ -32,7 +32,9 @@ namespace Pinetime {
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static constexpr uint8_t nbStepsBufferSize = 9;
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char nbStepsBuffer[nbStepsBufferSize + 1];
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bool running = true;
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lv_task_t* taskRefresh;
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};
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}
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}
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}
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}
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