Refresh rework
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@@ -16,7 +16,7 @@ namespace Pinetime {
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Paddle(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
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~Paddle() override;
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bool Refresh() override;
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void Refresh() override;
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bool OnTouchEvent(TouchEvents event) override;
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bool OnTouchEvent(uint16_t x, uint16_t y) override;
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@@ -40,6 +40,8 @@ namespace Pinetime {
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lv_obj_t* paddle;
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lv_obj_t* ball;
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lv_obj_t* background;
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lv_task_t* taskRefresh;
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};
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}
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}
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