Refresh rework
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@@ -15,24 +15,23 @@ namespace Pinetime {
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namespace Screens {
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class Steps : public Screen {
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public:
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Steps(DisplayApp* app, Controllers::MotionController& motionController, Controllers::Settings &settingsController);
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~Steps() override;
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public:
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Steps(DisplayApp* app, Controllers::MotionController& motionController, Controllers::Settings& settingsController);
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~Steps() override;
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bool Refresh() override;
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void Refresh() override;
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private:
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private:
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Controllers::MotionController& motionController;
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Controllers::Settings& settingsController;
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Controllers::MotionController& motionController;
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Controllers::Settings& settingsController;
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lv_obj_t* lSteps;
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lv_obj_t* lStepsIcon;
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lv_obj_t* stepsArc;
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lv_obj_t * lSteps;
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lv_obj_t * lStepsIcon;
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lv_obj_t * stepsArc;
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uint32_t stepsCount;
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uint32_t stepsCount;
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lv_task_t* taskRefresh;
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};
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}
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}
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