Automatically create screens for applist and settings (#1153)
Apps and settings are now stored in a single array (two arrays in total). Replace magic values with appsPerScreen and entriesPerScreen.
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@@ -1,33 +1,27 @@
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#include "displayapp/screens/settings/Settings.h"
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#include <lvgl/lvgl.h>
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#include <array>
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#include "displayapp/screens/List.h"
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#include <functional>
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#include "displayapp/Apps.h"
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#include "displayapp/DisplayApp.h"
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#include "displayapp/screens/Symbols.h"
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using namespace Pinetime::Applications::Screens;
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constexpr std::array<List::Applications, Settings::entries.size()> Settings::entries;
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auto Settings::CreateScreenList() const {
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std::array<std::function<std::unique_ptr<Screen>()>, nScreens> screens;
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for (size_t i = 0; i < screens.size(); i++) {
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screens[i] = [this, i]() -> std::unique_ptr<Screen> {
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return CreateScreen(i);
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};
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}
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return screens;
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}
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Settings::Settings(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
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: Screen(app),
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settingsController {settingsController},
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screens {app,
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settingsController.GetSettingsMenu(),
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{
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreen1();
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},
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreen2();
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},
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreen3();
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},
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[this]() -> std::unique_ptr<Screen> {
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return CreateScreen4();
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},
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},
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Screens::ScreenListModes::UpDown} {
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screens {app, settingsController.GetSettingsMenu(), CreateScreenList(), Screens::ScreenListModes::UpDown} {
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}
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Settings::~Settings() {
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@@ -38,48 +32,11 @@ bool Settings::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return screens.OnTouchEvent(event);
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}
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std::unique_ptr<Screen> Settings::CreateScreen1() {
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std::array<Screens::List::Applications, 4> applications {{
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{Symbols::sun, "Display", Apps::SettingDisplay},
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{Symbols::eye, "Wake Up", Apps::SettingWakeUp},
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{Symbols::clock, "Time format", Apps::SettingTimeFormat},
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{Symbols::home, "Watch face", Apps::SettingWatchFace},
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}};
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std::unique_ptr<Screen> Settings::CreateScreen(unsigned int screenNum) const {
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std::array<List::Applications, entriesPerScreen> screens;
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for (int i = 0; i < entriesPerScreen; i++) {
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screens[i] = entries[screenNum * entriesPerScreen + i];
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}
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return std::make_unique<Screens::List>(0, 4, app, settingsController, applications);
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}
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std::unique_ptr<Screen> Settings::CreateScreen2() {
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std::array<Screens::List::Applications, 4> applications {{
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{Symbols::shoe, "Steps", Apps::SettingSteps},
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{Symbols::clock, "Set date", Apps::SettingSetDate},
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{Symbols::clock, "Set time", Apps::SettingSetTime},
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{Symbols::batteryHalf, "Battery", Apps::BatteryInfo},
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}};
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return std::make_unique<Screens::List>(1, 4, app, settingsController, applications);
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}
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std::unique_ptr<Screen> Settings::CreateScreen3() {
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std::array<Screens::List::Applications, 4> applications {{
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{Symbols::clock, "Chimes", Apps::SettingChimes},
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{Symbols::tachometer, "Shake Calib.", Apps::SettingShakeThreshold},
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{Symbols::check, "Firmware", Apps::FirmwareValidation},
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{Symbols::bluetooth, "Bluetooth", Apps::SettingBluetooth},
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}};
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return std::make_unique<Screens::List>(2, 4, app, settingsController, applications);
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}
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std::unique_ptr<Screen> Settings::CreateScreen4() {
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std::array<Screens::List::Applications, 4> applications {{
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{Symbols::list, "About", Apps::SysInfo},
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{Symbols::none, "None", Apps::None},
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{Symbols::none, "None", Apps::None},
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{Symbols::none, "None", Apps::None},
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}};
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return std::make_unique<Screens::List>(3, 4, app, settingsController, applications);
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return std::make_unique<Screens::List>(screenNum, nScreens, app, settingsController, screens);
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}
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