Reset timer by long pressing on the button (#1214)

* Reset timer by long pressing on the button

* Consider press_lost as released

Otherwise the bar would keep increasing if the finger slid off the
button
This commit is contained in:
Riku Isokoski
2022-07-21 22:53:36 +03:00
committed by GitHub
parent 411f2d19e1
commit 9ee1160578
4 changed files with 99 additions and 26 deletions

View File

@@ -5,29 +5,42 @@
#include "systemtask/SystemTask.h"
#include "displayapp/LittleVgl.h"
#include "displayapp/widgets/Counter.h"
#include <lvgl/lvgl.h>
#include "components/timer/TimerController.h"
namespace Pinetime::Applications::Screens {
class Timer : public Screen {
public:
enum class Modes { Normal, Done };
Timer(DisplayApp* app, Controllers::TimerController& timerController);
~Timer() override;
void Refresh() override;
void SetDone();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
void Reset();
void ToggleRunning();
void ButtonPressed();
void MaskReset();
private:
void SetTimerRunning();
void SetTimerStopped();
void UpdateMask();
Controllers::TimerController& timerController;
lv_obj_t* msecTime;
lv_obj_t* btnPlayPause;
lv_obj_t* txtPlayPause;
lv_obj_t* btnObjectMask;
lv_obj_t* highlightObjectMask;
lv_objmask_mask_t* btnMask;
lv_objmask_mask_t* highlightMask;
lv_task_t* taskRefresh;
Widgets::Counter minuteCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
Widgets::Counter secondCounter = Widgets::Counter(0, 59, jetbrains_mono_76);
bool buttonPressing = false;
int maskPosition = 0;
TickType_t pressTime;
};
}