Added a button for stop lap. Logic works. Need to implement symbol and buffer for lap

This commit is contained in:
panky-codes
2021-03-12 09:43:13 +01:00
parent 70373e7345
commit a090664a4c
2 changed files with 58 additions and 9 deletions

View File

@@ -13,6 +13,12 @@ namespace Pinetime::Applications::Screens {
enum class Events { PLAY, PAUSE, STOP };
struct TimeSeparated_t {
int mins;
int secs;
int msecs;
};
class StopWatch : public Screen {
public:
StopWatch(DisplayApp* app, const Pinetime::Controllers::DateTime& dateTime);
@@ -21,7 +27,7 @@ namespace Pinetime::Applications::Screens {
bool OnButtonPushed() override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
void playPauseBtnEventHandler(lv_event_t event);
void stopLapBtnEventHandler(lv_event_t event);
private:
const Pinetime::Controllers::DateTime& dateTime;
@@ -30,6 +36,9 @@ namespace Pinetime::Applications::Screens {
Events currentEvent;
TickType_t startTime;
TickType_t oldTimeElapsed;
lv_obj_t *time, *msecTime, *btnPlayPause, *btnStop, *txtPlayPause, *txtStop;
TimeSeparated_t timeSeparated; // Holds Mins, Secs, millisecs
int lapNr;
lv_obj_t *time, *msecTime, *btnPlayPause, *btnStopLap, *txtPlayPause, *txtStopLap;
lv_obj_t *lapOneText, *lapTwoText;
};
}