Merge branch 'develop' into new_touch_handler

This commit is contained in:
Riku Isokoski
2021-07-25 20:01:09 +03:00
32 changed files with 270 additions and 178 deletions

View File

@@ -76,6 +76,7 @@ namespace Pinetime {
void OnTouchEvent();
void OnIdle();
void OnDim();
Pinetime::Controllers::NimbleController& nimble() {
return nimbleController;
@@ -103,6 +104,7 @@ namespace Pinetime {
std::atomic<bool> isSleeping {false};
std::atomic<bool> isGoingToSleep {false};
std::atomic<bool> isWakingUp {false};
std::atomic<bool> isDimmed {false};
Pinetime::Drivers::Watchdog& watchdog;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::MotorController& motorController;
@@ -110,8 +112,6 @@ namespace Pinetime {
Pinetime::Drivers::Bma421& motionSensor;
Pinetime::Controllers::Settings& settingsController;
Pinetime::Controllers::HeartRateController& heartRateController;
Controllers::BrightnessController brightnessController;
Pinetime::Controllers::MotionController& motionController;
Pinetime::Applications::DisplayApp& displayApp;
@@ -131,9 +131,10 @@ namespace Pinetime {
static void Process(void* instance);
void Work();
void ReloadIdleTimer() const;
void ReloadIdleTimer();
bool isBleDiscoveryTimerRunning = false;
uint8_t bleDiscoveryTimer = 0;
TimerHandle_t dimTimer;
TimerHandle_t idleTimer;
bool doNotGoToSleep = false;