Fix Model that would crash when closing it.
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@@ -16,7 +16,7 @@ static void event_handler(lv_obj_t * obj, lv_event_t event) {
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screen->OnObjectEvent(obj, event, eventData);
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}
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static const char * btnm_map1[] = {"Meter", "Gauge", "Clock", "\n", "App1", "App2", "App3", ""};
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static const char * btnm_map1[] = {"Meter", "Gauge", "Clock", "\n", "MsgBox", "App2", "App3", ""};
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Tile::Tile(DisplayApp* app) : Screen(app) {
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modal.reset(new Modal(app));
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@@ -123,8 +123,8 @@ void Tile::OnObjectEvent(lv_obj_t *obj, lv_event_t event, uint32_t buttonId) {
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tile->StartClockApp();
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break;
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case 3:
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// modal->Show();
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// break;
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modal->Show();
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break;
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case 4:
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case 5:
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tile->StartTestApp();
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