New dice-rolling app: InfiniDice! (#1326)
Add new App `Dice.h` to randomly roll the dice(s). The number of dice can range from 1-9 (default 1), and the sides can range from d2-d99 (default d2). To have a haptic feedback we make Dice vibrate on roll. Regarding the use of C++ `<random>` library: There are known problems with `rand()` and `srand()` (see https://en.cppreference.com/w/cpp/numeric/random/rand) and the `<random>` library is preferred for this reason. The function used from `<random>` also avoids a very rare bias that would occur using `rand()` and modulo, when `RAND_MAX` is not a multiple of `d` and the initially generated number falls in the last "short" segment. This commit also updates the seed to derive entropy (via `seed_seq`) from a mix of the system tick count and the x,y,z components of the PineTime motion controller -- taking inspiration from and with credit to @w4tsn (https://github.com/InfiniTimeOrg/InfiniTime/pull/1199) Thanks for suggestions: * in Dice, when rolling 1d2, also show "HEADS" or "TAILS" -- suggestion by @medeyko * ui adjustments and result realignment -- suggestion by @Boteium --------- Co-authored-by: NeroBurner <pyro4hell@gmail.com> Co-authored-by: Riku Isokoski <riksu9000@gmail.com> Co-authored-by: Paul Weiß <45500341+Poohl@users.noreply.github.com> Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
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#include "displayapp/screens/FlashLight.h"
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#include "displayapp/screens/BatteryInfo.h"
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#include "displayapp/screens/Steps.h"
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#include "displayapp/screens/Dice.h"
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#include "displayapp/screens/PassKey.h"
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#include "displayapp/screens/Error.h"
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