Alarm: Change checkable button for a switch

This commit is contained in:
Riku Isokoski
2022-02-02 13:57:30 +02:00
committed by JF
parent 1ac1d5aa5a
commit a9b77ae0d4
5 changed files with 52 additions and 33 deletions

View File

@@ -34,21 +34,21 @@ namespace Pinetime {
bool OnButtonPushed() override;
private:
bool running;
uint8_t alarmHours;
uint8_t alarmMinutes;
Controllers::AlarmController& alarmController;
Controllers::Settings& settingsController;
lv_obj_t *time, *lblampm, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp,
*txtMinDown, *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo;
lv_obj_t *time, *lblampm, *btnStop, *txtStop, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp,
*txtMinDown, *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo, *enableSwitch;
lv_obj_t* txtMessage = nullptr;
lv_obj_t* btnMessage = nullptr;
enum class EnableButtonState { On, Off, Alerting };
void SetEnableButtonState();
void SetRecurButtonState();
void SetSwitchState(lv_anim_enable_t anim);
void SetAlarm();
void StopAlerting();
void ShowInfo();
void HideInfo();
void ToggleRecurrence();