Alarm: Change checkable button for a switch
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@@ -34,21 +34,21 @@ namespace Pinetime {
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bool OnButtonPushed() override;
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private:
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bool running;
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uint8_t alarmHours;
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uint8_t alarmMinutes;
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Controllers::AlarmController& alarmController;
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Controllers::Settings& settingsController;
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lv_obj_t *time, *lblampm, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp,
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*txtMinDown, *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo;
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lv_obj_t *time, *lblampm, *btnStop, *txtStop, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp,
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*txtMinDown, *txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo, *enableSwitch;
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lv_obj_t* txtMessage = nullptr;
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lv_obj_t* btnMessage = nullptr;
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enum class EnableButtonState { On, Off, Alerting };
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void SetEnableButtonState();
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void SetRecurButtonState();
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void SetSwitchState(lv_anim_enable_t anim);
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void SetAlarm();
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void StopAlerting();
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void ShowInfo();
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void HideInfo();
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void ToggleRecurrence();
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