Minor improvements: use std::make_unique when creating unique_ptr, check the code is running from an IRQ before calling xQueueSendFromISR or xQueueSend)

This commit is contained in:
Jean-François Milants
2021-06-10 21:20:27 +02:00
parent caca6a5cff
commit b1925ff286
6 changed files with 44 additions and 24 deletions

View File

@@ -81,7 +81,7 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen1() {
__TIME__);
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, app, label));
return std::make_unique<Screens::Label>(0, 5, app, label);
}
std::unique_ptr<Screen> SystemInfo::CreateScreen2() {
@@ -161,7 +161,7 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen2() {
brightnessController.ToString(),
resetReason);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(1, 4, app, label));
return std::make_unique<Screens::Label>(1, 4, app, label);
}
std::unique_ptr<Screen> SystemInfo::CreateScreen3() {
@@ -195,7 +195,7 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen3() {
(int) mon.free_biggest_size,
0);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(2, 5, app, label));
return std::make_unique<Screens::Label>(2, 5, app, label);
}
bool sortById(const TaskStatus_t& lhs, const TaskStatus_t& rhs) {
@@ -229,7 +229,7 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen4() {
lv_table_set_cell_value(infoTask, i + 1, 2, std::to_string(tasksStatus[i].usStackHighWaterMark).c_str());
}
}
return std::unique_ptr<Screen>(new Screens::Label(3, 5, app, infoTask));
return std::make_unique<Screens::Label>(3, 5, app, infoTask);
}
std::unique_ptr<Screen> SystemInfo::CreateScreen5() {
@@ -245,5 +245,5 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen5() {
"#FFFF00 JF002/InfiniTime#");
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(4, 5, app, label));
return std::make_unique<Screens::Label>(4, 5, app, label);
}