Disable value_str
value_str is a way to add text on a button without a separate label. This saves having an extra label object, but uses more memory and is removed in LVGL8
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@@ -67,13 +67,15 @@ SettingSetTime::SettingSetTime(Pinetime::Applications::DisplayApp* app,
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btnSetTime->user_data = this;
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lv_obj_set_size(btnSetTime, 120, 50);
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lv_obj_align(btnSetTime, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0);
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lv_obj_set_style_local_value_str(btnSetTime, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, "Set");
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lblSetTime = lv_label_create(btnSetTime, nullptr);
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lv_label_set_text_static(lblSetTime, "Set");
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lv_obj_set_style_local_bg_color(btnSetTime, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Colors::bgAlt);
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lv_obj_set_style_local_value_color(btnSetTime, LV_BTN_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_GRAY);
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lv_obj_set_style_local_text_color(lblSetTime, LV_LABEL_PART_MAIN, LV_STATE_DISABLED, LV_COLOR_GRAY);
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lv_obj_set_event_cb(btnSetTime, SetTimeEventHandler);
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UpdateScreen();
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lv_obj_set_state(btnSetTime, LV_STATE_DISABLED);
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lv_obj_set_state(lblSetTime, LV_STATE_DISABLED);
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}
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SettingSetTime::~SettingSetTime() {
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@@ -89,6 +91,7 @@ void SettingSetTime::UpdateScreen() {
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}
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}
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lv_obj_set_state(btnSetTime, LV_STATE_DEFAULT);
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lv_obj_set_state(lblSetTime, LV_STATE_DEFAULT);
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}
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void SettingSetTime::SetTime() {
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@@ -104,4 +107,5 @@ void SettingSetTime::SetTime() {
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0,
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nrf_rtc_counter_get(portNRF_RTC_REG));
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lv_obj_set_state(btnSetTime, LV_STATE_DISABLED);
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lv_obj_set_state(lblSetTime, LV_STATE_DISABLED);
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}
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