Add new screen that allows the user to manually validate the new firmware he's just OTA'ed.
Still need to find a way to display this screen when needed.
This commit is contained in:
@@ -18,6 +18,7 @@
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#include <DisplayApp/Screens/Music.h>
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#include <Components/Ble/NotificationManager.h>
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#include <DisplayApp/Screens/FirmwareUpdate.h>
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#include <DisplayApp/Screens/FirmwareValidation.h>
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#include "../SystemTask/SystemTask.h"
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using namespace Pinetime::Applications;
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@@ -17,6 +17,7 @@
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#include <drivers/Watchdog.h>
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#include <DisplayApp/Screens/Modal.h>
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#include <Components/Ble/NotificationManager.h>
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#include <Components/FirmwareValidator/FirmwareValidator.h>
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#include "TouchEvents.h"
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@@ -80,6 +81,7 @@ namespace Pinetime {
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Controllers::BrightnessController brightnessController;
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std::unique_ptr<Screens::Modal> modal;
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Pinetime::Controllers::NotificationManager& notificationManager;
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Pinetime::Controllers::FirmwareValidator validator;
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};
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}
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}
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91
src/DisplayApp/Screens/FirmwareValidation.cpp
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91
src/DisplayApp/Screens/FirmwareValidation.cpp
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@@ -0,0 +1,91 @@
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#include <libs/lvgl/lvgl.h>
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#include "FirmwareValidation.h"
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#include "../DisplayApp.h"
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#include "../../Version.h"
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#include "../../Components/FirmwareValidator/FirmwareValidator.h"
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using namespace Pinetime::Applications::Screens;
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extern lv_font_t jetbrains_mono_extrabold_compressed;
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extern lv_font_t jetbrains_mono_bold_20;
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namespace {
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static void ButtonEventHandler(lv_obj_t * obj, lv_event_t event)
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{
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FirmwareValidation* screen = static_cast<FirmwareValidation *>(obj->user_data);
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screen->OnButtonEvent(obj, event);
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}
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}
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FirmwareValidation::FirmwareValidation(Pinetime::Applications::DisplayApp *app,
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Pinetime::Controllers::FirmwareValidator &validator)
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: Screen{app}, validator{validator} {
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labelVersionInfo = lv_label_create(lv_scr_act(), NULL);
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lv_obj_align(labelVersionInfo, NULL, LV_ALIGN_IN_TOP_LEFT, 0, 0);
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lv_label_set_text(labelVersionInfo, "Version : ");
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lv_label_set_align(labelVersionInfo, LV_LABEL_ALIGN_LEFT);
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labelVersionValue = lv_label_create(lv_scr_act(), NULL);
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lv_obj_align(labelVersionValue, labelVersionInfo, LV_ALIGN_OUT_RIGHT_MID, 0, 0);
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lv_label_set_recolor(labelVersionValue, true);
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sprintf(version, "%d.%d.%d", Version::Major(), Version::Minor(), Version::Patch());
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lv_label_set_text(labelVersionValue, version);
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labelIsValidated = lv_label_create(lv_scr_act(), NULL);
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lv_obj_align(labelIsValidated, NULL, LV_ALIGN_IN_TOP_LEFT, 0, 50);
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lv_label_set_recolor(labelIsValidated, true);
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lv_label_set_long_mode(labelIsValidated, LV_LABEL_LONG_BREAK);
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lv_obj_set_width(labelIsValidated, 240);
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if(validator.IsValidated())
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lv_label_set_text(labelIsValidated, "You have already\n#00ff00 validated# this firmware#");
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else {
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lv_label_set_text(labelIsValidated,
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"Please #00ff00 Validate# this version or\n#ff0000 Reset# to rollback to the previous version.");
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buttonValidate = lv_btn_create(lv_scr_act(), NULL);
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lv_obj_align(buttonValidate, NULL, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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buttonValidate->user_data = this;
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lv_obj_set_event_cb(buttonValidate, ButtonEventHandler);
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labelButtonValidate = lv_label_create(buttonValidate, NULL);
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lv_label_set_recolor(labelButtonValidate, true);
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lv_label_set_text(labelButtonValidate, "#00ff00 Validate#");
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buttonReset = lv_btn_create(lv_scr_act(), NULL);
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buttonReset->user_data = this;
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lv_obj_align(buttonReset, NULL, LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
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lv_obj_set_event_cb(buttonReset, ButtonEventHandler);
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labelButtonReset = lv_label_create(buttonReset, NULL);
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lv_label_set_recolor(labelButtonReset, true);
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lv_label_set_text(labelButtonReset, "#ff0000 Reset#");
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}
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}
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FirmwareValidation::~FirmwareValidation() {
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lv_obj_clean(lv_scr_act());
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}
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bool FirmwareValidation::Refresh() {
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return running;
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}
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bool FirmwareValidation::OnButtonPushed() {
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running = false;
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return true;
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}
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void FirmwareValidation::OnButtonEvent(lv_obj_t *object, lv_event_t event) {
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if(object == buttonValidate && event == LV_EVENT_PRESSED) {
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validator.Validate();
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running = false;
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} else if(object == buttonReset && event == LV_EVENT_PRESSED) {
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validator.Reset();
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}
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}
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42
src/DisplayApp/Screens/FirmwareValidation.h
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42
src/DisplayApp/Screens/FirmwareValidation.h
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@@ -0,0 +1,42 @@
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#pragma once
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#include <cstdint>
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#include "Screen.h"
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#include <bits/unique_ptr.h>
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#include <libs/lvgl/src/lv_core/lv_style.h>
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#include <libs/lvgl/src/lv_core/lv_obj.h>
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namespace Pinetime {
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namespace Controllers {
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class FirmwareValidator;
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}
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namespace Applications {
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namespace Screens {
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class FirmwareValidation : public Screen{
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public:
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FirmwareValidation(DisplayApp* app, Pinetime::Controllers::FirmwareValidator& validator);
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~FirmwareValidation() override;
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bool Refresh() override;
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bool OnButtonPushed() override;
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void OnButtonEvent(lv_obj_t *object, lv_event_t event);
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private:
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Pinetime::Controllers::FirmwareValidator& validator;
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lv_obj_t* labelVersionInfo;
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lv_obj_t* labelVersionValue;
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char version[9];
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lv_obj_t* labelIsValidated;
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lv_obj_t* buttonValidate;
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lv_obj_t* labelButtonValidate;
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lv_obj_t* buttonReset;
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lv_obj_t* labelButtonReset;
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bool running = true;
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};
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}
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}
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}
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