bma421: Change acceleration values to 'binary milli-G' units
Co-authored-by: FintasticMan <finlay.neon.kid@gmail.com>
This commit is contained in:
@@ -53,9 +53,9 @@ void Motion::Refresh() {
|
||||
lv_label_set_text_fmt(labelStep, "Steps %lu", motionController.NbSteps());
|
||||
|
||||
lv_label_set_text_fmt(label,
|
||||
"X #FF0000 %d# Y #00B000 %d# Z #FFFF00 %d#",
|
||||
motionController.X() / 0x10,
|
||||
motionController.Y() / 0x10,
|
||||
motionController.Z() / 0x10);
|
||||
"X #FF0000 %d# Y #00B000 %d# Z #FFFF00 %d# mg",
|
||||
motionController.X(),
|
||||
motionController.Y(),
|
||||
motionController.Z());
|
||||
lv_obj_align(label, nullptr, LV_ALIGN_IN_TOP_MID, 0, 10);
|
||||
}
|
||||
|
Reference in New Issue
Block a user