motioncontroller: Add functions for analysis
These are functions for converting acceleration due to gravity to angles in degrees, and some statistical analysis including the mean and variance.
This commit is contained in:
49
src/utility/Math.cpp
Normal file
49
src/utility/Math.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#include "utility/Math.h"
|
||||
|
||||
#include <lvgl/src/lv_misc/lv_math.h>
|
||||
|
||||
using namespace Pinetime::Utility;
|
||||
|
||||
#ifndef PINETIME_IS_RECOVERY
|
||||
|
||||
int16_t Pinetime::Utility::Asin(int16_t arg) {
|
||||
int16_t a = arg < 0 ? -arg : arg;
|
||||
|
||||
int16_t angle = 45;
|
||||
int16_t low = 0;
|
||||
int16_t high = 90;
|
||||
while (low <= high) {
|
||||
int16_t sinAngle = _lv_trigo_sin(angle);
|
||||
int16_t sinAngleSub = _lv_trigo_sin(angle - 1);
|
||||
int16_t sinAngleAdd = _lv_trigo_sin(angle + 1);
|
||||
|
||||
if (a >= sinAngleSub && a <= sinAngleAdd) {
|
||||
if (a <= (sinAngleSub + sinAngle) / 2) {
|
||||
angle--;
|
||||
} else if (a > (sinAngle + sinAngleAdd) / 2) {
|
||||
angle++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (a < sinAngle) {
|
||||
high = angle - 1;
|
||||
}
|
||||
|
||||
else {
|
||||
low = angle + 1;
|
||||
}
|
||||
|
||||
angle = (low + high) / 2;
|
||||
}
|
||||
|
||||
return arg < 0 ? -angle : angle;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
int16_t Pinetime::Utility::Asin(int16_t /*arg*/) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
10
src/utility/Math.h
Normal file
10
src/utility/Math.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace Pinetime {
|
||||
namespace Utility {
|
||||
// returns the arcsin of `arg`. asin(-32767) = -90, asin(32767) = 90
|
||||
int16_t Asin(int16_t arg);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user