motioncontroller: Add functions for analysis

These are functions for converting acceleration due to gravity to angles
in degrees, and some statistical analysis including the mean and
variance.
This commit is contained in:
Finlay Davidson
2023-06-25 15:59:34 +02:00
committed by JF
parent 3085bb3990
commit cfe21103ea
5 changed files with 137 additions and 0 deletions

49
src/utility/Math.cpp Normal file
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#include "utility/Math.h"
#include <lvgl/src/lv_misc/lv_math.h>
using namespace Pinetime::Utility;
#ifndef PINETIME_IS_RECOVERY
int16_t Pinetime::Utility::Asin(int16_t arg) {
int16_t a = arg < 0 ? -arg : arg;
int16_t angle = 45;
int16_t low = 0;
int16_t high = 90;
while (low <= high) {
int16_t sinAngle = _lv_trigo_sin(angle);
int16_t sinAngleSub = _lv_trigo_sin(angle - 1);
int16_t sinAngleAdd = _lv_trigo_sin(angle + 1);
if (a >= sinAngleSub && a <= sinAngleAdd) {
if (a <= (sinAngleSub + sinAngle) / 2) {
angle--;
} else if (a > (sinAngle + sinAngleAdd) / 2) {
angle++;
}
break;
}
if (a < sinAngle) {
high = angle - 1;
}
else {
low = angle + 1;
}
angle = (low + high) / 2;
}
return arg < 0 ? -angle : angle;
}
#else
int16_t Pinetime::Utility::Asin(int16_t /*arg*/) {
return 0;
}
#endif

10
src/utility/Math.h Normal file
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#pragma once
#include <cstdint>
namespace Pinetime {
namespace Utility {
// returns the arcsin of `arg`. asin(-32767) = -90, asin(32767) = 90
int16_t Asin(int16_t arg);
}
}