implemented continuous vibration pattern for incoming calls
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@@ -3,7 +3,8 @@
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#include "systemtask/SystemTask.h"
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#include "app_timer.h"
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APP_TIMER_DEF(vibTimer);
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APP_TIMER_DEF(shortVibTimer);
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APP_TIMER_DEF(longVibTimer);
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using namespace Pinetime::Controllers;
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@@ -14,19 +15,42 @@ void MotorController::Init() {
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nrf_gpio_cfg_output(pinMotor);
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nrf_gpio_pin_set(pinMotor);
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app_timer_init();
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app_timer_create(&vibTimer, APP_TIMER_MODE_SINGLE_SHOT, vibrate);
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app_timer_create(&shortVibTimer, APP_TIMER_MODE_SINGLE_SHOT, vibrate);
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app_timer_create(&longVibTimer, APP_TIMER_MODE_REPEATED, vibrate);
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isBusy = false;
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}
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void MotorController::SetDuration(uint8_t motorDuration) {
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void MotorController::RunForDuration(uint8_t motorDuration) {
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if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF)
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if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy)
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return;
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nrf_gpio_pin_clear(pinMotor);
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/* Start timer for motorDuration miliseconds and timer triggers vibrate() when it finishes*/
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app_timer_start(vibTimer, APP_TIMER_TICKS(motorDuration), NULL);
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app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), NULL);
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}
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void MotorController::startRunning(uint8_t motorDuration) {
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if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy )
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return;
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//prevent other vibrations while running
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isBusy = true;
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nrf_gpio_pin_clear(pinMotor);
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app_timer_start(longVibTimer, APP_TIMER_TICKS(motorDuration), NULL);
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}
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void MotorController::stopRunning() {
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app_timer_stop(longVibTimer);
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nrf_gpio_pin_set(pinMotor);
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isBusy = false;
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}
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void MotorController::vibrate(void* p_context) {
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nrf_gpio_pin_set(pinMotor);
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if (nrf_gpio_pin_out_read(pinMotor) == 0) {
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nrf_gpio_pin_set(pinMotor);
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} else {
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nrf_gpio_pin_clear(pinMotor);
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}
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}
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@@ -12,11 +12,14 @@ namespace Pinetime {
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public:
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MotorController(Controllers::Settings& settingsController);
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void Init();
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void SetDuration(uint8_t motorDuration);
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void RunForDuration(uint8_t motorDuration);
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void startRunning(uint8_t motorDuration);
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void stopRunning();
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private:
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Controllers::Settings& settingsController;
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static void vibrate(void* p_context);
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};
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bool isBusy;
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};
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}
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}
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