implemented continuous vibration pattern for incoming calls

This commit is contained in:
Florian Kraupa
2021-05-12 20:23:04 +02:00
parent d7fa000b85
commit d13dd6dee3
7 changed files with 78 additions and 24 deletions

View File

@@ -3,7 +3,8 @@
#include "systemtask/SystemTask.h"
#include "app_timer.h"
APP_TIMER_DEF(vibTimer);
APP_TIMER_DEF(shortVibTimer);
APP_TIMER_DEF(longVibTimer);
using namespace Pinetime::Controllers;
@@ -14,19 +15,42 @@ void MotorController::Init() {
nrf_gpio_cfg_output(pinMotor);
nrf_gpio_pin_set(pinMotor);
app_timer_init();
app_timer_create(&vibTimer, APP_TIMER_MODE_SINGLE_SHOT, vibrate);
app_timer_create(&shortVibTimer, APP_TIMER_MODE_SINGLE_SHOT, vibrate);
app_timer_create(&longVibTimer, APP_TIMER_MODE_REPEATED, vibrate);
isBusy = false;
}
void MotorController::SetDuration(uint8_t motorDuration) {
void MotorController::RunForDuration(uint8_t motorDuration) {
if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF)
if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy)
return;
nrf_gpio_pin_clear(pinMotor);
/* Start timer for motorDuration miliseconds and timer triggers vibrate() when it finishes*/
app_timer_start(vibTimer, APP_TIMER_TICKS(motorDuration), NULL);
app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), NULL);
}
void MotorController::startRunning(uint8_t motorDuration) {
if (settingsController.GetVibrationStatus() == Controllers::Settings::Vibration::OFF || isBusy )
return;
//prevent other vibrations while running
isBusy = true;
nrf_gpio_pin_clear(pinMotor);
app_timer_start(longVibTimer, APP_TIMER_TICKS(motorDuration), NULL);
}
void MotorController::stopRunning() {
app_timer_stop(longVibTimer);
nrf_gpio_pin_set(pinMotor);
isBusy = false;
}
void MotorController::vibrate(void* p_context) {
nrf_gpio_pin_set(pinMotor);
if (nrf_gpio_pin_out_read(pinMotor) == 0) {
nrf_gpio_pin_set(pinMotor);
} else {
nrf_gpio_pin_clear(pinMotor);
}
}

View File

@@ -12,11 +12,14 @@ namespace Pinetime {
public:
MotorController(Controllers::Settings& settingsController);
void Init();
void SetDuration(uint8_t motorDuration);
void RunForDuration(uint8_t motorDuration);
void startRunning(uint8_t motorDuration);
void stopRunning();
private:
Controllers::Settings& settingsController;
static void vibrate(void* p_context);
};
bool isBusy;
};
}
}