Added Shake to wake

This commit is contained in:
Tim Keller
2021-09-27 01:20:44 +00:00
parent e0013e7304
commit d270275bd2
6 changed files with 55 additions and 14 deletions

View File

@@ -1,4 +1,5 @@
#include "components/motion/MotionController.h"
#include "os/os_cputime.h"
using namespace Pinetime::Controllers;
@@ -7,7 +8,7 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
service->OnNewStepCountValue(nbSteps);
}
if(service != nullptr && (this->x != x || this->y != y || this->z != z)) {
if (service != nullptr && (this->x != x || this->y != y || this->z != z)) {
service->OnNewMotionValues(x, y, z);
}
@@ -21,7 +22,7 @@ void MotionController::Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps)
}
}
bool MotionController::ShouldWakeUp(bool isSleeping) {
bool MotionController::Should_RaiseWake(bool isSleeping) {
if ((x + 335) <= 670 && z < 0) {
if (not isSleeping) {
if (y <= 0) {
@@ -43,6 +44,21 @@ bool MotionController::ShouldWakeUp(bool isSleeping) {
}
return false;
}
bool MotionController::Should_ShakeWake() {
bool wake = false;
auto diff = xTaskGetTickCount() - lastShakeTime;
lastShakeTime = xTaskGetTickCount();
int32_t speed = std::abs(y + z - lastYForShake - lastZForShake) / diff * 10;
if (speed > 150) { // TODO move threshold to a setting
wake = true;
}
lastXForShake = x;
lastYForShake = y;
lastZForShake = z;
return wake;
}
void MotionController::IsSensorOk(bool isOk) {
isSensorOk = isOk;
}