Integration of lvgl : continued...
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@@ -123,7 +123,7 @@ typedef int16_t lv_coord_t;
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*==================*/
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/*1: Enable the Animations */
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#define LV_USE_ANIMATION 1
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#define LV_USE_ANIMATION 0
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#if LV_USE_ANIMATION
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/*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
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@@ -132,7 +132,7 @@ typedef void * lv_anim_user_data_t;
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#endif
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/* 1: Enable shadow drawing*/
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#define LV_USE_SHADOW 1
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#define LV_USE_SHADOW 0
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/* 1: Enable object groups (for keyboard/encoder navigation) */
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#define LV_USE_GROUP 0
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@@ -278,9 +278,9 @@ typedef void * lv_indev_drv_user_data_t; /*Type of user data in the i
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#define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
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#define LV_USE_THEME_TEMPL 0 /*Just for test*/
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#define LV_USE_THEME_DEFAULT 0 /*Built mainly from the built-in styles. Consumes very few RAM*/
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#define LV_USE_THEME_DEFAULT 1 /*Built mainly from the built-in styles. Consumes very few RAM*/
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#define LV_USE_THEME_ALIEN 0 /*Dark futuristic theme*/
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#define LV_USE_THEME_NIGHT 0 /*Dark elegant theme*/
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#define LV_USE_THEME_NIGHT 1 /*Dark elegant theme*/
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#define LV_USE_THEME_MONO 0 /*Mono color theme for monochrome displays*/
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#define LV_USE_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/
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#define LV_USE_THEME_ZEN 0 /*Peaceful, mainly light theme */
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@@ -314,7 +314,7 @@ typedef void * lv_indev_drv_user_data_t; /*Type of user data in the i
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/* Optionally declare your custom fonts here.
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* You can use these fonts as default font too
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* and they will be available globally. E.g.
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* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
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* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \LV_SUBPX_BGR
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* LV_FONT_DECLARE(my_font_2)
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*/
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#define LV_FONT_CUSTOM_DECLARE
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@@ -513,7 +513,7 @@ typedef void * lv_obj_user_data_t;
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#endif
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/*Preload (dependencies: lv_arc, lv_anim)*/
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#define LV_USE_PRELOAD 1
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#define LV_USE_PRELOAD 0
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#if LV_USE_PRELOAD != 0
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# define LV_PRELOAD_DEF_ARC_LENGTH 60 /*[deg]*/
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# define LV_PRELOAD_DEF_SPIN_TIME 1000 /*[ms]*/
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