Integrate new notification UI with notifications coming from BLE
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@@ -12,7 +12,8 @@ namespace Pinetime {
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namespace Screens {
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class Notifications : public Screen {
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public:
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explicit Notifications(DisplayApp* app);
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enum class Modes {Normal, Preview};
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explicit Notifications(DisplayApp* app, Pinetime::Controllers::NotificationManager& notificationManager, Modes mode);
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~Notifications() override;
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bool Refresh() override;
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@@ -20,24 +21,39 @@ namespace Pinetime {
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bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
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private:
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ScreenList<3> screens;
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bool running = true;
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std::unique_ptr<Screen> CreateScreen1();
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std::unique_ptr<Screen> CreateScreen2();
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std::unique_ptr<Screen> CreateScreen3();
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class NotificationItem : public Screen {
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class NotificationItem {
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public:
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NotificationItem(DisplayApp* app, const char* title, const char* msg, uint8_t notifNr, uint8_t notifNb);
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NotificationItem(DisplayApp* app, const char* title1, const char* msg1, const char* title2, const char* msg2, uint8_t notifNr, uint8_t notifNb);
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~NotificationItem() override;
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bool Refresh() override {return false;}
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NotificationItem(const char* title, const char* msg, uint8_t notifNr, uint8_t notifNb, Modes mode);
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~NotificationItem();
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bool Refresh() {return false;}
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private:
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uint8_t notifNr = 0;
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uint8_t notifNb = 0;
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char pageText[4];
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lv_obj_t* container1;
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lv_obj_t* t1;
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lv_obj_t* l1;
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Modes mode;
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};
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struct NotificationData {
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const char* title;
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const char* text;
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};
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Pinetime::Controllers::NotificationManager& notificationManager;
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Modes mode = Modes::Normal;
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std::unique_ptr<NotificationItem> currentItem;
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Controllers::NotificationManager::Notification::Id currentId;
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bool validDisplay = false;
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lv_point_t timeoutLinePoints[2] { {0, 237}, {239, 237} };
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lv_obj_t* timeoutLine;
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uint32_t timeoutTickCountStart;
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uint32_t timeoutTickCountEnd;
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};
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}
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}
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