Add support for hardware assisted vertical scrolling.
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@@ -30,7 +30,7 @@ void Gfx::ClearScreen() {
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void Gfx::FillRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint16_t color) {
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SetBackgroundColor(color);
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state.remainingIterations = 240 + 1;
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state.remainingIterations = h;
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state.currentIteration = 0;
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state.busy = true;
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state.action = Action::FillRectangle;
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@@ -183,4 +183,11 @@ void Gfx::WaitTransfertFinished() const {
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ulTaskNotifyTake(pdTRUE, 500);
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}
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void Gfx::SetScrollArea(uint16_t topFixedLines, uint16_t scrollLines, uint16_t bottomFixedLines) {
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lcd.VerticalScrollDefinition(topFixedLines, scrollLines, bottomFixedLines);
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}
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void Gfx::SetScrollStartLine(uint16_t line) {
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lcd.VerticalScrollStartAddress(line);
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}
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@@ -19,6 +19,9 @@ namespace Pinetime {
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void DrawString(uint8_t x, uint8_t y, uint16_t color, const char* text, const FONT_INFO *p_font, bool wrap);
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void DrawChar(const FONT_INFO *font, uint8_t c, uint8_t *x, uint8_t y, uint16_t color);
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void FillRectangle(uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint16_t color);
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void SetScrollArea(uint16_t topFixedLines, uint16_t scrollLines, uint16_t bottomFixedLines);
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void SetScrollStartLine(uint16_t line);
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void Sleep();
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void Wakeup();
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