#pragma once #include #include #include #include #include #include "displayapp/screens/Screen.h" #include "displayapp/screens/BatteryIcon.h" #include "displayapp/Colors.h" #include "components/datetime/DateTimeController.h" #include "components/ble/SimpleWeatherService.h" #include "components/ble/BleController.h" #include "utility/DirtyValue.h" namespace Pinetime { namespace Controllers { class Settings; class Battery; class Ble; class NotificationManager; class HeartRateController; class MotionController; } namespace Applications { namespace Screens { class WatchFacePineTimeStyle : public Screen { public: WatchFacePineTimeStyle(Controllers::DateTime& dateTimeController, const Controllers::Battery& batteryController, const Controllers::Ble& bleController, Controllers::NotificationManager& notificationManager, Controllers::Settings& settingsController, Controllers::MotionController& motionController, Controllers::SimpleWeatherService& weather); ~WatchFacePineTimeStyle() override; bool OnTouchEvent(TouchEvents event) override; bool OnButtonPushed() override; void Refresh() override; void UpdateSelected(lv_obj_t* object, lv_event_t event); private: uint8_t displayedHour = -1; uint8_t displayedMinute = -1; uint8_t displayedSecond = -1; uint16_t currentYear = 1970; Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown; Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown; uint8_t currentDay = 0; uint32_t savedTick = 0; Utility::DirtyValue batteryPercentRemaining {}; Utility::DirtyValue isCharging {}; Utility::DirtyValue bleState {}; Utility::DirtyValue bleRadioEnabled {}; Utility::DirtyValue> currentDateTime {}; Utility::DirtyValue stepCount {}; Utility::DirtyValue notificationState {}; Utility::DirtyValue> currentWeather {}; static Pinetime::Controllers::Settings::Colors GetNext(Controllers::Settings::Colors color); static Pinetime::Controllers::Settings::Colors GetPrevious(Controllers::Settings::Colors color); lv_obj_t* btnNextTime; lv_obj_t* btnPrevTime; lv_obj_t* btnNextBar; lv_obj_t* btnPrevBar; lv_obj_t* btnNextBG; lv_obj_t* btnPrevBG; lv_obj_t* btnReset; lv_obj_t* btnRandom; lv_obj_t* btnClose; lv_obj_t* btnSteps; lv_obj_t* btnWeather; lv_obj_t* timebar; lv_obj_t* sidebar; lv_obj_t* timeDD1; lv_obj_t* timeDD2; lv_obj_t* timeDD3; lv_obj_t* timeAMPM; lv_obj_t* dateDayOfWeek; lv_obj_t* dateDay; lv_obj_t* dateMonth; lv_obj_t* weatherIcon; lv_obj_t* temperature; lv_obj_t* plugIcon; lv_obj_t* bleIcon; lv_obj_t* calendarOuter; lv_obj_t* calendarInner; lv_obj_t* calendarBar1; lv_obj_t* calendarBar2; lv_obj_t* calendarCrossBar1; lv_obj_t* calendarCrossBar2; lv_obj_t* notificationIcon; lv_obj_t* stepGauge; lv_obj_t* btnSetColor; lv_obj_t* btnSetOpts; lv_obj_t* stepIcon; lv_obj_t* stepValue; lv_color_t needle_colors[1]; BatteryIcon batteryIcon; Controllers::DateTime& dateTimeController; const Controllers::Battery& batteryController; const Controllers::Ble& bleController; Controllers::NotificationManager& notificationManager; Controllers::Settings& settingsController; Controllers::MotionController& motionController; Controllers::SimpleWeatherService& weatherService; void SetBatteryIcon(); void CloseMenu(); lv_task_t* taskRefresh; }; } template <> struct WatchFaceTraits { static constexpr WatchFace watchFace = WatchFace::PineTimeStyle; static constexpr const char* name = "PineTimeStyle"; static Screens::Screen* Create(AppControllers& controllers) { return new Screens::WatchFacePineTimeStyle(controllers.dateTimeController, controllers.batteryController, controllers.bleController, controllers.notificationManager, controllers.settingsController, controllers.motionController, *controllers.weatherController); }; static bool IsAvailable(Pinetime::Controllers::FS& /*filesystem*/) { return true; } }; } }