51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#pragma once
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#include "displayapp/Apps.h"
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#include "displayapp/screens/Screen.h"
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#include "displayapp/Controllers.h"
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namespace Pinetime {
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namespace Applications {
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struct TwosTile {
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bool merged = false;
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unsigned int value = 0;
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};
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namespace Screens {
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class Twos : public Screen {
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public:
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Twos();
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~Twos() override;
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bool OnTouchEvent(TouchEvents event) override;
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private:
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static constexpr int nColors = 5;
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lv_style_t cellStyles[nColors];
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lv_obj_t* scoreText;
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lv_obj_t* gridDisplay;
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static constexpr int nCols = 4;
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static constexpr int nRows = 4;
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static constexpr int nCells = nCols * nRows;
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TwosTile grid[nRows][nCols];
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unsigned int score = 0;
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void updateGridDisplay();
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bool tryMerge(int newRow, int newCol, int oldRow, int oldCol);
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bool tryMove(int newRow, int newCol, int oldRow, int oldCol);
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bool placeNewTile();
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};
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}
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template <>
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struct AppTraits<Apps::Twos> {
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static constexpr Apps app = Apps::Twos;
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static constexpr const char* icon = "2";
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static Screens::Screen* Create(AppControllers& /*controllers*/) {
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return new Screens::Twos();
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};
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};
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}
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}
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