InfiniTime/src/displayapp/DisplayApp.cpp
Victor Kareh 3b4b5a5163 ApplicationList: Reset app menu screen when loading watch face
This prevents the application list from loading in the last used screen
and instead goes back to the first screen whenever the watch face is
loaded.

Fixes #2006
2024-03-12 21:01:42 +01:00

635 lines
24 KiB
C++

#include "displayapp/DisplayApp.h"
#include <libraries/log/nrf_log.h>
#include "displayapp/screens/HeartRate.h"
#include "displayapp/screens/Motion.h"
#include "displayapp/screens/Timer.h"
#include "displayapp/screens/Alarm.h"
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/NotificationManager.h"
#include "components/motion/MotionController.h"
#include "components/motor/MotorController.h"
#include "displayapp/screens/ApplicationList.h"
#include "displayapp/screens/FirmwareUpdate.h"
#include "displayapp/screens/FirmwareValidation.h"
#include "displayapp/screens/InfiniPaint.h"
#include "displayapp/screens/Paddle.h"
#include "displayapp/screens/StopWatch.h"
#include "displayapp/screens/Metronome.h"
#include "displayapp/screens/Music.h"
#include "displayapp/screens/Navigation.h"
#include "displayapp/screens/Notifications.h"
#include "displayapp/screens/SystemInfo.h"
#include "displayapp/screens/Tile.h"
#include "displayapp/screens/Twos.h"
#include "displayapp/screens/FlashLight.h"
#include "displayapp/screens/BatteryInfo.h"
#include "displayapp/screens/Steps.h"
#include "displayapp/screens/Dice.h"
#include "displayapp/screens/Weather.h"
#include "displayapp/screens/PassKey.h"
#include "displayapp/screens/Error.h"
#include "drivers/Cst816s.h"
#include "drivers/St7789.h"
#include "drivers/Watchdog.h"
#include "systemtask/SystemTask.h"
#include "systemtask/Messages.h"
#include "displayapp/screens/settings/QuickSettings.h"
#include "displayapp/screens/settings/Settings.h"
#include "displayapp/screens/settings/SettingWatchFace.h"
#include "displayapp/screens/settings/SettingTimeFormat.h"
#include "displayapp/screens/settings/SettingWeatherFormat.h"
#include "displayapp/screens/settings/SettingWakeUp.h"
#include "displayapp/screens/settings/SettingDisplay.h"
#include "displayapp/screens/settings/SettingSteps.h"
#include "displayapp/screens/settings/SettingSetDateTime.h"
#include "displayapp/screens/settings/SettingChimes.h"
#include "displayapp/screens/settings/SettingShakeThreshold.h"
#include "displayapp/screens/settings/SettingBluetooth.h"
#include "libs/lv_conf.h"
#include "UserApps.h"
using namespace Pinetime::Applications;
using namespace Pinetime::Applications::Display;
namespace {
inline bool in_isr() {
return (SCB->ICSR & SCB_ICSR_VECTACTIVE_Msk) != 0;
}
void TimerCallback(TimerHandle_t xTimer) {
auto* dispApp = static_cast<DisplayApp*>(pvTimerGetTimerID(xTimer));
dispApp->PushMessage(Display::Messages::TimerDone);
}
}
DisplayApp::DisplayApp(Drivers::St7789& lcd,
const Drivers::Cst816S& touchPanel,
const Controllers::Battery& batteryController,
const Controllers::Ble& bleController,
Controllers::DateTime& dateTimeController,
const Drivers::Watchdog& watchdog,
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController,
Controllers::Settings& settingsController,
Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::TouchHandler& touchHandler,
Pinetime::Controllers::FS& filesystem)
: lcd {lcd},
touchPanel {touchPanel},
batteryController {batteryController},
bleController {bleController},
dateTimeController {dateTimeController},
watchdog {watchdog},
notificationManager {notificationManager},
heartRateController {heartRateController},
settingsController {settingsController},
motorController {motorController},
motionController {motionController},
alarmController {alarmController},
brightnessController {brightnessController},
touchHandler {touchHandler},
filesystem {filesystem},
lvgl {lcd, filesystem},
timer(this, TimerCallback),
controllers {batteryController,
bleController,
dateTimeController,
notificationManager,
heartRateController,
settingsController,
motorController,
motionController,
alarmController,
brightnessController,
nullptr,
filesystem,
timer,
nullptr,
this,
lvgl,
nullptr,
nullptr} {
}
void DisplayApp::Start(System::BootErrors error) {
msgQueue = xQueueCreate(queueSize, itemSize);
bootError = error;
lvgl.Init();
if (error == System::BootErrors::TouchController) {
LoadNewScreen(Apps::Error, DisplayApp::FullRefreshDirections::None);
} else {
LoadNewScreen(Apps::Clock, DisplayApp::FullRefreshDirections::None);
}
if (pdPASS != xTaskCreate(DisplayApp::Process, "displayapp", 800, this, 0, &taskHandle)) {
APP_ERROR_HANDLER(NRF_ERROR_NO_MEM);
}
}
void DisplayApp::Process(void* instance) {
auto* app = static_cast<DisplayApp*>(instance);
NRF_LOG_INFO("displayapp task started!");
app->InitHw();
// Send a dummy notification to unlock the lvgl display driver for the first iteration
xTaskNotifyGive(xTaskGetCurrentTaskHandle());
while (true) {
app->Refresh();
}
}
void DisplayApp::InitHw() {
brightnessController.Init();
ApplyBrightness();
motorController.Init();
lcd.Init();
}
void DisplayApp::Refresh() {
auto LoadPreviousScreen = [this]() {
FullRefreshDirections returnDirection;
switch (appStackDirections.Pop()) {
case FullRefreshDirections::Up:
returnDirection = FullRefreshDirections::Down;
break;
case FullRefreshDirections::Down:
returnDirection = FullRefreshDirections::Up;
break;
case FullRefreshDirections::LeftAnim:
returnDirection = FullRefreshDirections::RightAnim;
break;
case FullRefreshDirections::RightAnim:
returnDirection = FullRefreshDirections::LeftAnim;
break;
default:
returnDirection = FullRefreshDirections::None;
break;
}
LoadScreen(returnAppStack.Pop(), returnDirection);
};
auto DimScreen = [this]() {
if (brightnessController.Level() != Controllers::BrightnessController::Levels::Off) {
isDimmed = true;
brightnessController.Set(Controllers::BrightnessController::Levels::Low);
}
};
auto RestoreBrightness = [this]() {
if (brightnessController.Level() != Controllers::BrightnessController::Levels::Off) {
isDimmed = false;
lv_disp_trig_activity(nullptr);
ApplyBrightness();
}
};
auto IsPastDimTime = [this]() -> bool {
return lv_disp_get_inactive_time(nullptr) >= pdMS_TO_TICKS(settingsController.GetScreenTimeOut() - 2000);
};
auto IsPastSleepTime = [this]() -> bool {
return lv_disp_get_inactive_time(nullptr) >= pdMS_TO_TICKS(settingsController.GetScreenTimeOut());
};
TickType_t queueTimeout;
switch (state) {
case States::Idle:
queueTimeout = portMAX_DELAY;
break;
case States::Running:
if (!currentScreen->IsRunning()) {
LoadPreviousScreen();
}
queueTimeout = lv_task_handler();
if (!systemTask->IsSleepDisabled() && IsPastDimTime()) {
if (!isDimmed) {
DimScreen();
}
if (IsPastSleepTime()) {
systemTask->PushMessage(System::Messages::GoToSleep);
state = States::Idle;
}
} else if (isDimmed) {
RestoreBrightness();
}
break;
default:
queueTimeout = portMAX_DELAY;
break;
}
Messages msg;
if (xQueueReceive(msgQueue, &msg, queueTimeout) == pdTRUE) {
switch (msg) {
case Messages::DimScreen:
DimScreen();
break;
case Messages::RestoreBrightness:
RestoreBrightness();
break;
case Messages::GoToSleep:
while (brightnessController.Level() != Controllers::BrightnessController::Levels::Off) {
brightnessController.Lower();
vTaskDelay(100);
}
lcd.Sleep();
PushMessageToSystemTask(Pinetime::System::Messages::OnDisplayTaskSleeping);
state = States::Idle;
break;
case Messages::GoToRunning:
lcd.Wakeup();
lv_disp_trig_activity(nullptr);
ApplyBrightness();
state = States::Running;
break;
case Messages::UpdateBleConnection:
// clockScreen.SetBleConnectionState(bleController.IsConnected() ? Screens::Clock::BleConnectionStates::Connected :
// Screens::Clock::BleConnectionStates::NotConnected);
break;
case Messages::NewNotification:
LoadNewScreen(Apps::NotificationsPreview, DisplayApp::FullRefreshDirections::Down);
break;
case Messages::TimerDone:
if (state != States::Running) {
PushMessageToSystemTask(System::Messages::GoToRunning);
}
if (currentApp == Apps::Timer) {
lv_disp_trig_activity(nullptr);
auto* timer = static_cast<Screens::Timer*>(currentScreen.get());
timer->Reset();
} else {
LoadNewScreen(Apps::Timer, DisplayApp::FullRefreshDirections::Up);
}
motorController.RunForDuration(35);
break;
case Messages::AlarmTriggered:
if (currentApp == Apps::Alarm) {
auto* alarm = static_cast<Screens::Alarm*>(currentScreen.get());
alarm->SetAlerting();
} else {
LoadNewScreen(Apps::Alarm, DisplayApp::FullRefreshDirections::None);
}
break;
case Messages::ShowPairingKey:
LoadNewScreen(Apps::PassKey, DisplayApp::FullRefreshDirections::Up);
motorController.RunForDuration(35);
break;
case Messages::TouchEvent: {
if (state != States::Running) {
break;
}
lvgl.SetNewTouchPoint(touchHandler.GetX(), touchHandler.GetY(), touchHandler.IsTouching());
auto gesture = touchHandler.GestureGet();
if (gesture == TouchEvents::None) {
break;
}
auto LoadDirToReturnSwipe = [](DisplayApp::FullRefreshDirections refreshDirection) {
switch (refreshDirection) {
default:
case DisplayApp::FullRefreshDirections::Up:
return TouchEvents::SwipeDown;
case DisplayApp::FullRefreshDirections::Down:
return TouchEvents::SwipeUp;
case DisplayApp::FullRefreshDirections::LeftAnim:
return TouchEvents::SwipeRight;
case DisplayApp::FullRefreshDirections::RightAnim:
return TouchEvents::SwipeLeft;
}
};
if (!currentScreen->OnTouchEvent(gesture)) {
if (currentApp == Apps::Clock) {
switch (gesture) {
case TouchEvents::SwipeUp:
LoadNewScreen(Apps::Launcher, DisplayApp::FullRefreshDirections::Up);
break;
case TouchEvents::SwipeDown:
LoadNewScreen(Apps::Notifications, DisplayApp::FullRefreshDirections::Down);
break;
case TouchEvents::SwipeRight:
LoadNewScreen(Apps::QuickSettings, DisplayApp::FullRefreshDirections::RightAnim);
break;
case TouchEvents::DoubleTap:
PushMessageToSystemTask(System::Messages::GoToSleep);
break;
default:
break;
}
} else if (gesture == LoadDirToReturnSwipe(appStackDirections.Top())) {
LoadPreviousScreen();
}
} else {
lvgl.CancelTap();
}
} break;
case Messages::ButtonPushed:
if (!currentScreen->OnButtonPushed()) {
if (currentApp == Apps::Clock) {
PushMessageToSystemTask(System::Messages::GoToSleep);
} else {
LoadPreviousScreen();
}
}
break;
case Messages::ButtonLongPressed:
if (currentApp != Apps::Clock) {
if (currentApp == Apps::Notifications) {
LoadNewScreen(Apps::Clock, DisplayApp::FullRefreshDirections::Up);
} else if (currentApp == Apps::QuickSettings) {
LoadNewScreen(Apps::Clock, DisplayApp::FullRefreshDirections::LeftAnim);
} else {
LoadNewScreen(Apps::Clock, DisplayApp::FullRefreshDirections::Down);
}
appStackDirections.Reset();
returnAppStack.Reset();
}
break;
case Messages::ButtonLongerPressed:
// Create reboot app and open it instead
LoadNewScreen(Apps::SysInfo, DisplayApp::FullRefreshDirections::Up);
break;
case Messages::ButtonDoubleClicked:
if (currentApp != Apps::Notifications && currentApp != Apps::NotificationsPreview) {
LoadNewScreen(Apps::Notifications, DisplayApp::FullRefreshDirections::Down);
}
break;
case Messages::BleFirmwareUpdateStarted:
LoadNewScreen(Apps::FirmwareUpdate, DisplayApp::FullRefreshDirections::Down);
break;
case Messages::BleRadioEnableToggle:
PushMessageToSystemTask(System::Messages::BleRadioEnableToggle);
break;
case Messages::UpdateDateTime:
// Added to remove warning
// What should happen here?
break;
case Messages::Chime:
LoadNewScreen(Apps::Clock, DisplayApp::FullRefreshDirections::None);
motorController.RunForDuration(35);
break;
case Messages::OnChargingEvent:
RestoreBrightness();
motorController.RunForDuration(15);
break;
}
}
if (touchHandler.IsTouching()) {
currentScreen->OnTouchEvent(touchHandler.GetX(), touchHandler.GetY());
}
if (nextApp != Apps::None) {
LoadNewScreen(nextApp, nextDirection);
nextApp = Apps::None;
}
}
void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
nextApp = app;
nextDirection = direction;
}
void DisplayApp::LoadNewScreen(Apps app, DisplayApp::FullRefreshDirections direction) {
// Don't add the same screen to the stack back to back.
// This is mainly to fix an issue with receiving two notifications at the same time
// and shouldn't happen otherwise.
if (app != currentApp) {
returnAppStack.Push(currentApp);
appStackDirections.Push(direction);
}
LoadScreen(app, direction);
}
void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections direction) {
lvgl.CancelTap();
lv_disp_trig_activity(nullptr);
motorController.StopRinging();
currentScreen.reset(nullptr);
SetFullRefresh(direction);
switch (app) {
case Apps::Launcher: {
std::array<Screens::Tile::Applications, UserAppTypes::Count> apps;
int i = 0;
for (const auto& userApp : userApps) {
apps[i++] = Screens::Tile::Applications {userApp.icon, userApp.app, true};
}
currentScreen = std::make_unique<Screens::ApplicationList>(this,
settingsController,
batteryController,
bleController,
dateTimeController,
filesystem,
std::move(apps));
} break;
case Apps::Clock: {
const auto* watchFace =
std::find_if(userWatchFaces.begin(), userWatchFaces.end(), [this](const WatchFaceDescription& watchfaceDescription) {
return watchfaceDescription.watchFace == settingsController.GetWatchFace();
});
if (watchFace != userWatchFaces.end())
currentScreen.reset(watchFace->create(controllers));
else {
currentScreen.reset(userWatchFaces[0].create(controllers));
}
settingsController.SetAppMenu(0);
} break;
case Apps::Error:
currentScreen = std::make_unique<Screens::Error>(bootError);
break;
case Apps::FirmwareValidation:
currentScreen = std::make_unique<Screens::FirmwareValidation>(validator);
break;
case Apps::FirmwareUpdate:
currentScreen = std::make_unique<Screens::FirmwareUpdate>(bleController);
break;
case Apps::PassKey:
currentScreen = std::make_unique<Screens::PassKey>(bleController.GetPairingKey());
break;
case Apps::Notifications:
currentScreen = std::make_unique<Screens::Notifications>(this,
notificationManager,
systemTask->nimble().alertService(),
motorController,
*systemTask,
Screens::Notifications::Modes::Normal);
break;
case Apps::NotificationsPreview:
currentScreen = std::make_unique<Screens::Notifications>(this,
notificationManager,
systemTask->nimble().alertService(),
motorController,
*systemTask,
Screens::Notifications::Modes::Preview);
break;
case Apps::QuickSettings:
currentScreen = std::make_unique<Screens::QuickSettings>(this,
batteryController,
dateTimeController,
brightnessController,
motorController,
settingsController,
bleController);
break;
case Apps::Settings:
currentScreen = std::make_unique<Screens::Settings>(this, settingsController);
break;
case Apps::SettingWatchFace: {
std::array<Screens::SettingWatchFace::Item, UserWatchFaceTypes::Count> items;
int i = 0;
for (const auto& userWatchFace : userWatchFaces) {
items[i++] =
Screens::SettingWatchFace::Item {userWatchFace.name, userWatchFace.watchFace, userWatchFace.isAvailable(controllers.filesystem)};
}
currentScreen = std::make_unique<Screens::SettingWatchFace>(this, std::move(items), settingsController, filesystem);
} break;
case Apps::SettingTimeFormat:
currentScreen = std::make_unique<Screens::SettingTimeFormat>(settingsController);
break;
case Apps::SettingWeatherFormat:
currentScreen = std::make_unique<Screens::SettingWeatherFormat>(settingsController);
break;
case Apps::SettingWakeUp:
currentScreen = std::make_unique<Screens::SettingWakeUp>(settingsController);
break;
case Apps::SettingDisplay:
currentScreen = std::make_unique<Screens::SettingDisplay>(this, settingsController);
break;
case Apps::SettingSteps:
currentScreen = std::make_unique<Screens::SettingSteps>(settingsController);
break;
case Apps::SettingSetDateTime:
currentScreen = std::make_unique<Screens::SettingSetDateTime>(this, dateTimeController, settingsController);
break;
case Apps::SettingChimes:
currentScreen = std::make_unique<Screens::SettingChimes>(settingsController);
break;
case Apps::SettingShakeThreshold:
currentScreen = std::make_unique<Screens::SettingShakeThreshold>(settingsController, motionController, *systemTask);
break;
case Apps::SettingBluetooth:
currentScreen = std::make_unique<Screens::SettingBluetooth>(this, settingsController);
break;
case Apps::BatteryInfo:
currentScreen = std::make_unique<Screens::BatteryInfo>(batteryController);
break;
case Apps::SysInfo:
currentScreen = std::make_unique<Screens::SystemInfo>(this,
dateTimeController,
batteryController,
brightnessController,
bleController,
watchdog,
motionController,
touchPanel);
break;
case Apps::FlashLight:
currentScreen = std::make_unique<Screens::FlashLight>(*systemTask, brightnessController);
break;
default: {
const auto* d = std::find_if(userApps.begin(), userApps.end(), [app](const AppDescription& appDescription) {
return appDescription.app == app;
});
if (d != userApps.end()) {
currentScreen.reset(d->create(controllers));
} else {
currentScreen.reset(userWatchFaces[0].create(controllers));
}
break;
}
}
currentApp = app;
}
void DisplayApp::PushMessage(Messages msg) {
if (in_isr()) {
BaseType_t xHigherPriorityTaskWoken = pdFALSE;
xQueueSendFromISR(msgQueue, &msg, &xHigherPriorityTaskWoken);
portYIELD_FROM_ISR(xHigherPriorityTaskWoken);
} else {
TickType_t timeout = portMAX_DELAY;
// Make xQueueSend() non-blocking if the message is a Notification message. We do this to avoid
// deadlock between SystemTask and DisplayApp when their respective message queues are getting full
// when a lot of notifications are received on a very short time span.
if (msg == Messages::NewNotification) {
timeout = static_cast<TickType_t>(0);
}
xQueueSend(msgQueue, &msg, timeout);
}
}
void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
switch (direction) {
case DisplayApp::FullRefreshDirections::Down:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
break;
case DisplayApp::FullRefreshDirections::Up:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
break;
case DisplayApp::FullRefreshDirections::Left:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Left);
break;
case DisplayApp::FullRefreshDirections::Right:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Right);
break;
case DisplayApp::FullRefreshDirections::LeftAnim:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::LeftAnim);
break;
case DisplayApp::FullRefreshDirections::RightAnim:
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::RightAnim);
break;
default:
break;
}
}
void DisplayApp::PushMessageToSystemTask(Pinetime::System::Messages message) {
if (systemTask != nullptr) {
systemTask->PushMessage(message);
}
}
void DisplayApp::Register(Pinetime::System::SystemTask* systemTask) {
this->systemTask = systemTask;
this->controllers.systemTask = systemTask;
}
void DisplayApp::Register(Pinetime::Controllers::SimpleWeatherService* weatherService) {
this->controllers.weatherController = weatherService;
}
void DisplayApp::Register(Pinetime::Controllers::MusicService* musicService) {
this->controllers.musicService = musicService;
}
void DisplayApp::Register(Pinetime::Controllers::NavigationService* NavigationService) {
this->controllers.navigationService = NavigationService;
}
void DisplayApp::ApplyBrightness() {
auto brightness = settingsController.GetBrightness();
if (brightness != Controllers::BrightnessController::Levels::Low && brightness != Controllers::BrightnessController::Levels::Medium &&
brightness != Controllers::BrightnessController::Levels::High) {
brightness = Controllers::BrightnessController::Levels::High;
}
brightnessController.Set(brightness);
}