![Jean-François Milants](/assets/img/avatar_default.png)
This new FW is build on the same codebasse than the actual InfiniTime. Only the display task is different (this allows to remove lvgl from the recovery fw, which is very heavy). CMake builds and docker have been modified accordingly. Note than the fw is converted into an image and then into a DFU in the cmake build (previously, it was only done in the
31 lines
914 B
C++
31 lines
914 B
C++
#pragma once
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#include <libs/lvgl/src/lv_core/lv_style.h>
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#include <libs/lvgl/src/lv_themes/lv_theme.h>
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#include <libs/lvgl/src/lv_hal/lv_hal.h>
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#include <drivers/St7789.h>
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#include <drivers/Cst816s.h>
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namespace Pinetime {
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namespace Components {
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class LittleVgl {
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public:
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enum class FullRefreshDirections { None, Up, Down };
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LittleVgl(Pinetime::Drivers::St7789& lcd, Pinetime::Drivers::Cst816S& touchPanel) {}
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LittleVgl(const LittleVgl&) = delete;
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LittleVgl& operator=(const LittleVgl&) = delete;
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LittleVgl(LittleVgl&&) = delete;
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LittleVgl& operator=(LittleVgl&&) = delete;
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void FlushDisplay(const lv_area_t * area, lv_color_t * color_p) {}
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bool GetTouchPadInfo(lv_indev_data_t *ptr) {return false;}
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void SetFullRefresh(FullRefreshDirections direction) {}
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void SetNewTapEvent(uint16_t x, uint16_t y) {}
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};
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}
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}
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