2024-02-18 12:57:48 +01:00

57 lines
1.5 KiB
C++

#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "displayapp/screens/Screen.h"
#include "components/ble/SimpleWeatherService.h"
#include "displayapp/apps/Apps.h"
#include "displayapp/Controllers.h"
#include "Symbols.h"
#include "utility/DirtyValue.h"
namespace Pinetime {
namespace Controllers {
class Settings;
}
namespace Applications {
namespace Screens {
class Weather : public Screen {
public:
Weather(Controllers::Settings& settingsController, Controllers::SimpleWeatherService& weatherService);
~Weather() override;
void Refresh() override;
private:
Controllers::Settings& settingsController;
Controllers::SimpleWeatherService& weatherService;
Utility::DirtyValue<std::optional<Controllers::SimpleWeatherService::CurrentWeather>> currentWeather {};
Utility::DirtyValue<std::optional<Controllers::SimpleWeatherService::Forecast>> currentForecast {};
lv_obj_t* icon;
lv_obj_t* condition;
lv_obj_t* temperature;
lv_obj_t* minTemperature;
lv_obj_t* maxTemperature;
lv_obj_t* forecast;
lv_task_t* taskRefresh;
};
}
template <>
struct AppTraits<Apps::Weather> {
static constexpr Apps app = Apps::Weather;
static constexpr const char* icon = Screens::Symbols::cloudSunRain;
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::Weather(controllers.settingsController, *controllers.weatherController);
};
};
}
}