Disable checkMessage()

This commit is contained in:
Chloe Fontenot 🏳️‍⚧️ 2024-08-06 11:34:38 -05:00
parent eaadee3d2f
commit c26692fb1a

View File

@ -134,12 +134,12 @@ client.on('messageCreate', message => {
if (global.madlibState.gameChannel == message.channel.id && message.author.id != "1091120267851485215") { // Pass message to madlib game handler if message was sent in the active game channel. if (global.madlibState.gameChannel == message.channel.id && message.author.id != "1091120267851485215") { // Pass message to madlib game handler if message was sent in the active game channel.
madlibNextMessage(message.content, client); madlibNextMessage(message.content, client);
} }
checkMessage(message, false); //checkMessage(message, false);
colonThree(message); colonThree(message);
}); });
client.on('messageUpdate', (undefined, newMessage) => { client.on('messageUpdate', (undefined, newMessage) => {
checkMessage(newMessage, false); //checkMessage(newMessage, false);
}); });