Custom textures rewrite (#6452)
* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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@@ -56,7 +56,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{
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const std::array<UISettings::Shortcut, 28> Config::default_hotkeys {{
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{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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@@ -84,6 +84,7 @@ const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{
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{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}},
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}};
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// clang-format on
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@@ -439,6 +440,7 @@ void Config::ReadUtilityValues() {
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ReadGlobalSetting(Settings::values.dump_textures);
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ReadGlobalSetting(Settings::values.custom_textures);
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ReadGlobalSetting(Settings::values.preload_textures);
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ReadGlobalSetting(Settings::values.async_custom_loading);
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qt_config->endGroup();
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}
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@@ -949,6 +951,7 @@ void Config::SaveUtilityValues() {
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WriteGlobalSetting(Settings::values.dump_textures);
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WriteGlobalSetting(Settings::values.custom_textures);
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WriteGlobalSetting(Settings::values.preload_textures);
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WriteGlobalSetting(Settings::values.async_custom_loading);
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qt_config->endGroup();
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}
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@@ -26,7 +26,7 @@ public:
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<UISettings::Shortcut, 27> default_hotkeys;
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static const std::array<UISettings::Shortcut, 28> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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@@ -41,8 +41,10 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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});
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ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
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ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
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connect(ui->toggle_custom_textures, &QCheckBox::toggled, this, [this] {
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ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
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ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
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if (!ui->toggle_preload_textures->isEnabled())
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ui->toggle_preload_textures->setChecked(false);
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});
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@@ -83,6 +85,7 @@ void ConfigureEnhancements::SetConfiguration() {
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
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ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
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ui->toggle_async_custom_loading->setChecked(Settings::values.async_custom_loading.GetValue());
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bg_color =
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QColor::fromRgbF(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue());
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@@ -159,6 +162,8 @@ void ConfigureEnhancements::ApplyConfiguration() {
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ui->toggle_custom_textures, custom_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.preload_textures,
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ui->toggle_preload_textures, preload_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_custom_loading,
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ui->toggle_async_custom_loading, async_custom_loading);
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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@@ -176,6 +181,8 @@ void ConfigureEnhancements::SetupPerGameUI() {
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ui->toggle_dump_textures->setEnabled(Settings::values.dump_textures.UsingGlobal());
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ui->toggle_custom_textures->setEnabled(Settings::values.custom_textures.UsingGlobal());
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ui->toggle_preload_textures->setEnabled(Settings::values.preload_textures.UsingGlobal());
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ui->toggle_async_custom_loading->setEnabled(
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Settings::values.async_custom_loading.UsingGlobal());
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return;
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}
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@@ -195,6 +202,9 @@ void ConfigureEnhancements::SetupPerGameUI() {
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Settings::values.custom_textures, custom_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_preload_textures,
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Settings::values.preload_textures, preload_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_async_custom_loading,
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Settings::values.async_custom_loading,
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async_custom_loading);
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ConfigurationShared::SetColoredComboBox(
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ui->resolution_factor_combobox, ui->widget_resolution,
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@@ -44,5 +44,6 @@ private:
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ConfigurationShared::CheckState dump_textures;
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ConfigurationShared::CheckState custom_textures;
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ConfigurationShared::CheckState preload_textures;
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ConfigurationShared::CheckState async_custom_loading;
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QColor bg_color;
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};
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@@ -494,6 +494,16 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_async_custom_loading">
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<property name="toolTip">
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<string><html><head/><body><p>Load custom textures asynchronously with background threads to reduce loading stutter</p></body></html></string>
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</property>
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<property name="text">
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<string>Async Custom Texture Loading</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@@ -206,13 +206,11 @@ void OptionSetDialog::SetCheckBoxDefaults(const std::string& initial_value) {
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}
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} else {
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// This is a combination of constants, splitted with + or |
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std::vector<std::string> tmp;
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Common::SplitString(initial_value, '+', tmp);
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const auto tmp = Common::SplitString(initial_value, '+');
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std::vector<std::string> out;
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std::vector<std::string> tmp2;
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for (const auto& str : tmp) {
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Common::SplitString(str, '|', tmp2);
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const auto tmp2 = Common::SplitString(str, '|');
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out.insert(out.end(), tmp2.begin(), tmp2.end());
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}
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for (int i = 0; i < ui->checkBoxLayout->count(); ++i) {
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@@ -2,13 +2,13 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QKeySequence>
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#include <QShortcut>
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#include <QtGlobal>
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/uisettings.h"
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HotkeyRegistry::HotkeyRegistry() = default;
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HotkeyRegistry::~HotkeyRegistry() = default;
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void HotkeyRegistry::SaveHotkeys() {
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@@ -5,11 +5,13 @@
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#pragma once
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#include <map>
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#include <QKeySequence>
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#include <QString>
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class QDialog;
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class QKeySequence;
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class QSettings;
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class QShortcut;
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class QWidget;
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class HotkeyRegistry final {
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public:
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@@ -578,6 +578,8 @@ void GMainWindow::InitializeHotkeys() {
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});
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connect_shortcut(QStringLiteral("Toggle Texture Dumping"),
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[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
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connect_shortcut(QStringLiteral("Toggle Custom Textures"),
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[&] { Settings::values.custom_textures = !Settings::values.custom_textures; });
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// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
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// the variable hold a garbage value after this function exits
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static constexpr u16 SPEED_LIMIT_STEP = 5;
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@@ -8,11 +8,10 @@
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#include "common/logging/log.h"
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bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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QImage image(QString::fromStdString(path));
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std::span<const u8> src) {
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QImage image(QImage::fromData(src.data(), static_cast<int>(src.size())));
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if (image.isNull()) {
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LOG_ERROR(Frontend, "Failed to open {} for decoding", path);
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LOG_ERROR(Frontend, "Failed to decode png because image is null");
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return false;
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}
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width = image.width();
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@@ -21,13 +20,15 @@ bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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image = image.convertToFormat(QImage::Format_RGBA8888);
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// Write RGBA8 to vector
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dst = std::vector<u8>(image.constBits(), image.constBits() + (width * height * 4));
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const size_t image_size = width * height * 4;
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dst.resize(image_size);
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std::memcpy(dst.data(), image.constBits(), image_size);
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return true;
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}
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bool QtImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) {
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bool QtImageInterface::EncodePNG(const std::string& path, u32 width, u32 height,
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std::span<const u8> src) {
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QImage image(src.data(), width, height, QImage::Format_RGBA8888);
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if (!image.save(QString::fromStdString(path), "PNG")) {
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@@ -8,7 +8,7 @@
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class QtImageInterface final : public Frontend::ImageInterface {
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public:
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
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bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) override;
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, std::span<const u8> src) override;
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bool EncodePNG(const std::string& path, u32 width, u32 height,
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std::span<const u8> src) override;
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};
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