reformat all files with clang-format
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@@ -179,11 +179,11 @@ void DumpShader(const std::string& filename, const ShaderRegs& config,
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} catch (const std::out_of_range&) {
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DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping");
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LOG_ERROR(HW_GPU,
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"Unknown output attribute mapping: {:03x}, {:03x}, {:03x}, {:03x}",
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(int)output_attributes[i].map_x.Value(),
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(int)output_attributes[i].map_y.Value(),
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(int)output_attributes[i].map_z.Value(),
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(int)output_attributes[i].map_w.Value());
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"Unknown output attribute mapping: {:03x}, {:03x}, {:03x}, {:03x}",
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(int)output_attributes[i].map_x.Value(),
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(int)output_attributes[i].map_y.Value(),
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(int)output_attributes[i].map_z.Value(),
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(int)output_attributes[i].map_w.Value());
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}
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}
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}
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