reformat all files with clang-format
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@@ -58,7 +58,7 @@ void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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default:
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}",
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static_cast<u32>(framebuffer.color_format.Value()));
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static_cast<u32>(framebuffer.color_format.Value()));
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UNIMPLEMENTED();
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}
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}
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@@ -94,7 +94,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) {
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default:
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}",
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static_cast<u32>(framebuffer.color_format.Value()));
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static_cast<u32>(framebuffer.color_format.Value()));
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UNIMPLEMENTED();
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}
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@@ -124,7 +124,7 @@ u32 GetDepth(int x, int y) {
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return Color::DecodeD24S8(src_pixel).x;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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static_cast<u32>(framebuffer.depth_format.Value()));
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UNIMPLEMENTED();
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return 0;
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}
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@@ -186,7 +186,7 @@ void SetDepth(int x, int y, u32 value) {
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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static_cast<u32>(framebuffer.depth_format.Value()));
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UNIMPLEMENTED();
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break;
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}
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@@ -218,7 +218,7 @@ void SetStencil(int x, int y, u8 value) {
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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static_cast<u32>(framebuffer.depth_format.Value()));
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UNIMPLEMENTED();
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break;
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}
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@@ -54,7 +54,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
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surface_tangent = perturbation;
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} else {
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LOG_ERROR(HW_GPU, "Unknown bump mode {}",
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static_cast<u32>(lighting.config0.bump_mode.Value()));
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static_cast<u32>(lighting.config0.bump_mode.Value()));
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}
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} else {
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surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f);
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@@ -363,8 +363,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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}
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default:
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// TODO: Change to LOG_ERROR when more types are handled.
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LOG_DEBUG(HW_GPU, "Unhandled texture type {:x}",
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(int)texture.config.type);
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LOG_DEBUG(HW_GPU, "Unhandled texture type {:x}", (int)texture.config.type);
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UNIMPLEMENTED();
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break;
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}
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@@ -844,8 +843,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a()));
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default:
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LOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}",
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static_cast<u32>(factor));
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LOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}", static_cast<u32>(factor));
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UNIMPLEMENTED();
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break;
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}
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