reformat all files with clang-format
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@@ -54,7 +54,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
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surface_tangent = perturbation;
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} else {
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LOG_ERROR(HW_GPU, "Unknown bump mode {}",
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static_cast<u32>(lighting.config0.bump_mode.Value()));
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static_cast<u32>(lighting.config0.bump_mode.Value()));
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}
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} else {
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surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f);
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