code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com> Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
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@@ -428,6 +428,8 @@ static GLenum GetCurrentPrimitiveMode() {
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default:
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UNREACHABLE();
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}
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return GL_TRIANGLES;
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}
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bool RasterizerOpenGL::AccelerateDrawBatchInternal(bool is_indexed) {
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@@ -89,7 +89,7 @@ void OGLTexture::CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, handle);
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for (u32 level = 0; level < levels; level++) {
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for (GLsizei level = 0; level < levels; level++) {
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glCopyImageSubData(other.handle, target, level, 0, 0, 0, handle, target, level, 0, 0, 0,
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width >> level, height >> level, 1);
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}
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@@ -744,7 +744,7 @@ void RendererOpenGL::ReloadShader() {
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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const GPU::Regs::FramebufferConfig& framebuffer) {
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GPU::Regs::PixelFormat format = framebuffer.color_format;
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GLint internal_format;
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GLint internal_format{};
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texture.format = format;
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texture.width = framebuffer.width;
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@@ -208,7 +208,7 @@ GLuint TextureDownloaderES::ConvertDepthToColor(GLuint level, GLenum& format, GL
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void TextureDownloaderES::GetTexImage(GLenum target, GLuint level, GLenum format, GLenum type,
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GLint height, GLint width, void* pixels) {
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OpenGLState state = OpenGLState::GetCurState();
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GLuint texture;
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GLuint texture{};
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const GLuint old_read_buffer = state.draw.read_framebuffer;
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switch (target) {
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case GL_TEXTURE_2D:
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