Move almost all state change tracking to MultiplayerState

Each window can still watch for state changes to update the ui or to
close the window as appropriate, but for any error announcements, they
all belong in Multiplayer state now.
This commit is contained in:
James Rowe
2018-04-19 00:47:11 -06:00
parent a5c8e07f46
commit 1f6791431d
7 changed files with 55 additions and 88 deletions

View File

@@ -22,11 +22,6 @@ public slots:
void OnStateChange(const Network::RoomMember::State&);
signals:
/**
* Signalled by this widget when it is closing itself and destroying any state such as
* connections that it might have.
*/
void Closed();
void RoomInformationChanged(const Network::RoomInformation&);
void StateChanged(const Network::RoomMember::State&);