qt: Migrate to Qt6. (#6418)
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@@ -44,11 +44,11 @@ std::vector<u16> SMDH::GetIcon(bool large) const {
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return icon;
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}
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std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
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std::array<char16_t, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
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return titles[static_cast<int>(language)].short_title;
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}
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std::array<u16, 0x80> SMDH::GetLongTitle(Loader::SMDH::TitleLanguage language) const {
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std::array<char16_t, 0x80> SMDH::GetLongTitle(Loader::SMDH::TitleLanguage language) const {
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return titles[static_cast<int>(language)].long_title;
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}
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@@ -26,9 +26,9 @@ struct SMDH {
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INSERT_PADDING_BYTES(2);
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struct Title {
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std::array<u16, 0x40> short_title;
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std::array<u16, 0x80> long_title;
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std::array<u16, 0x40> publisher;
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std::array<char16_t, 0x40> short_title;
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std::array<char16_t, 0x80> long_title;
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std::array<char16_t, 0x40> publisher;
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};
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std::array<Title, 16> titles;
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@@ -88,14 +88,14 @@ struct SMDH {
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* @param language title language
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* @return UTF-16 array of the short title
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*/
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std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
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std::array<char16_t, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
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/**
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* Gets the long game title from SMDH
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* @param language title language
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* @return UTF-16 array of the long title
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*/
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std::array<u16, 0x80> GetLongTitle(Loader::SMDH::TitleLanguage language) const;
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std::array<char16_t, 0x80> GetLongTitle(Loader::SMDH::TitleLanguage language) const;
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std::vector<GameRegion> GetRegions() const;
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};
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