Remove remnants of separable shader setting (#6403)

This commit is contained in:
GPUCode
2023-04-26 01:19:02 +03:00
committed by GitHub
parent 000a616bd9
commit 227926c1fa
12 changed files with 0 additions and 81 deletions

View File

@@ -173,18 +173,8 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::Rend
state.Apply();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.GetHandle());
#ifdef __APPLE__
if (driver.GetVendor() == Vendor::Intel) {
shader_program_manager = std::make_unique<ShaderProgramManager>(
renderer.GetRenderWindow(), driver, VideoCore::g_separable_shader_enabled);
} else {
shader_program_manager =
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, true);
}
#else
shader_program_manager =
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, !GLES);
#endif
glEnable(GL_BLEND);

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@@ -24,7 +24,6 @@ std::unique_ptr<RendererBase> g_renderer{}; ///< Renderer plugin
std::atomic<bool> g_shader_jit_enabled;
std::atomic<bool> g_hw_shader_enabled;
std::atomic<bool> g_separable_shader_enabled;
std::atomic<bool> g_hw_shader_accurate_mul;
Memory::MemorySystem* g_memory;

View File

@@ -35,7 +35,6 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
// qt ui)
extern std::atomic<bool> g_shader_jit_enabled;
extern std::atomic<bool> g_hw_shader_enabled;
extern std::atomic<bool> g_separable_shader_enabled;
extern std::atomic<bool> g_hw_shader_accurate_mul;
extern Memory::MemorySystem* g_memory;