Remove remnants of separable shader setting (#6403)
This commit is contained in:
@@ -173,18 +173,8 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::Rend
|
||||
state.Apply();
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.GetHandle());
|
||||
|
||||
#ifdef __APPLE__
|
||||
if (driver.GetVendor() == Vendor::Intel) {
|
||||
shader_program_manager = std::make_unique<ShaderProgramManager>(
|
||||
renderer.GetRenderWindow(), driver, VideoCore::g_separable_shader_enabled);
|
||||
} else {
|
||||
shader_program_manager =
|
||||
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, true);
|
||||
}
|
||||
#else
|
||||
shader_program_manager =
|
||||
std::make_unique<ShaderProgramManager>(renderer.GetRenderWindow(), driver, !GLES);
|
||||
#endif
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
|
@@ -24,7 +24,6 @@ std::unique_ptr<RendererBase> g_renderer{}; ///< Renderer plugin
|
||||
|
||||
std::atomic<bool> g_shader_jit_enabled;
|
||||
std::atomic<bool> g_hw_shader_enabled;
|
||||
std::atomic<bool> g_separable_shader_enabled;
|
||||
std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
|
||||
Memory::MemorySystem* g_memory;
|
||||
|
@@ -35,7 +35,6 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
||||
// qt ui)
|
||||
extern std::atomic<bool> g_shader_jit_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_enabled;
|
||||
extern std::atomic<bool> g_separable_shader_enabled;
|
||||
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
|
||||
extern Memory::MemorySystem* g_memory;
|
||||
|
Reference in New Issue
Block a user