| @@ -72,7 +72,7 @@ Result MapSharedMemory(u32 handle, u32 address, MemoryPermission permissions, | |||||||
|  |  | ||||||
|     if (address < Memory::SHARED_MEMORY_VADDR || address >= Memory::SHARED_MEMORY_VADDR_END) { |     if (address < Memory::SHARED_MEMORY_VADDR || address >= Memory::SHARED_MEMORY_VADDR_END) { | ||||||
|         ERROR_LOG(KERNEL, "cannot map handle=0x%08X, address=0x%08X outside of shared mem bounds!", |         ERROR_LOG(KERNEL, "cannot map handle=0x%08X, address=0x%08X outside of shared mem bounds!", | ||||||
|             handle); |             handle, address); | ||||||
|         return -1; |         return -1; | ||||||
|     } |     } | ||||||
|     SharedMemory* shared_memory = Kernel::g_object_pool.GetFast<SharedMemory>(handle); |     SharedMemory* shared_memory = Kernel::g_object_pool.GetFast<SharedMemory>(handle); | ||||||
|   | |||||||
| @@ -159,10 +159,10 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) { | |||||||
|  |  | ||||||
|         DEBUG_LOG(GPU, |         DEBUG_LOG(GPU, | ||||||
|                   "Triangle %lu/%lu (%lu buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), " |                   "Triangle %lu/%lu (%lu buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), " | ||||||
|                   "(%.3lu, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " |                   "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " | ||||||
|                   "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", |                   "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", | ||||||
|                   i,output_list.size(), buffer_vertices.size(), |                   i,output_list.size(), buffer_vertices.size(), | ||||||
|                   vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(),output_list.size(), |                   vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), | ||||||
|                   vtx1.pos.x.ToFloat32(), vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), |                   vtx1.pos.x.ToFloat32(), vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), | ||||||
|                   vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), vtx2.pos.w.ToFloat32(), |                   vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), vtx2.pos.w.ToFloat32(), | ||||||
|                   vtx0.screenpos.x.ToFloat32(), vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(), |                   vtx0.screenpos.x.ToFloat32(), vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(), | ||||||
|   | |||||||
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