video_core: Refactor GPU interface (#7272)

* video_core: Refactor GPU interface

* citra_qt: Better debug widget lifetime
This commit is contained in:
GPUCode
2023-12-28 12:46:57 +02:00
committed by GitHub
parent 602f4f60d8
commit 2bb7f89c30
167 changed files with 4172 additions and 4866 deletions

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@@ -1,572 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <numeric>
#include <type_traits>
#include "common/alignment.h"
#include "common/color.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/vector_math.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/gsp/gsp.h"
#include "core/hw/gpu.h"
#include "core/hw/hw.h"
#include "core/memory.h"
#include "core/tracer/recorder.h"
#include "video_core/command_processor.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
namespace GPU {
Regs g_regs;
Memory::MemorySystem* g_memory;
/// Event id for CoreTiming
static Core::TimingEventType* vblank_event;
template <typename T>
inline void Read(T& var, const u32 raw_addr) {
u32 addr = raw_addr - HW::VADDR_GPU;
u32 index = addr / 4;
// Reads other than u32 are untested, so I'd rather have them abort than silently fail
if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
LOG_ERROR(HW_GPU, "unknown Read{} @ {:#010X}", sizeof(var) * 8, addr);
return;
}
var = g_regs[addr / 4];
}
static Common::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_pixel) {
switch (input_format) {
case Regs::PixelFormat::RGBA8:
return Common::Color::DecodeRGBA8(src_pixel);
case Regs::PixelFormat::RGB8:
return Common::Color::DecodeRGB8(src_pixel);
case Regs::PixelFormat::RGB565:
return Common::Color::DecodeRGB565(src_pixel);
case Regs::PixelFormat::RGB5A1:
return Common::Color::DecodeRGB5A1(src_pixel);
case Regs::PixelFormat::RGBA4:
return Common::Color::DecodeRGBA4(src_pixel);
default:
LOG_ERROR(HW_GPU, "Unknown source framebuffer format {:x}", input_format);
return {0, 0, 0, 0};
}
}
MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100));
static void MemoryFill(const Regs::MemoryFillConfig& config) {
const PAddr start_addr = config.GetStartAddress();
const PAddr end_addr = config.GetEndAddress();
// TODO: do hwtest with these cases
if (!g_memory->IsValidPhysicalAddress(start_addr)) {
LOG_CRITICAL(HW_GPU, "invalid start address {:#010X}", start_addr);
return;
}
if (!g_memory->IsValidPhysicalAddress(end_addr)) {
LOG_CRITICAL(HW_GPU, "invalid end address {:#010X}", end_addr);
return;
}
if (end_addr <= start_addr) {
LOG_CRITICAL(HW_GPU, "invalid memory range from {:#010X} to {:#010X}", start_addr,
end_addr);
return;
}
u8* start = g_memory->GetPhysicalPointer(start_addr);
u8* end = g_memory->GetPhysicalPointer(end_addr);
if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config))
return;
Memory::RasterizerInvalidateRegion(config.GetStartAddress(),
config.GetEndAddress() - config.GetStartAddress());
if (config.fill_24bit) {
// fill with 24-bit values
for (u8* ptr = start; ptr < end; ptr += 3) {
ptr[0] = config.value_24bit_r;
ptr[1] = config.value_24bit_g;
ptr[2] = config.value_24bit_b;
}
} else if (config.fill_32bit) {
// fill with 32-bit values
if (end > start) {
u32 value = config.value_32bit;
std::size_t len = (end - start) / sizeof(u32);
for (std::size_t i = 0; i < len; ++i)
std::memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
}
} else {
// fill with 16-bit values
u16 value_16bit = config.value_16bit.Value();
for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
std::memcpy(ptr, &value_16bit, sizeof(u16));
}
}
static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
const PAddr src_addr = config.GetPhysicalInputAddress();
PAddr dst_addr = config.GetPhysicalOutputAddress();
// TODO: do hwtest with these cases
if (!g_memory->IsValidPhysicalAddress(src_addr)) {
LOG_CRITICAL(HW_GPU, "invalid input address {:#010X}", src_addr);
return;
}
if (!g_memory->IsValidPhysicalAddress(dst_addr)) {
LOG_CRITICAL(HW_GPU, "invalid output address {:#010X}", dst_addr);
return;
}
if (config.input_width == 0) {
LOG_CRITICAL(HW_GPU, "zero input width");
return;
}
if (config.input_height == 0) {
LOG_CRITICAL(HW_GPU, "zero input height");
return;
}
if (config.output_width == 0) {
LOG_CRITICAL(HW_GPU, "zero output width");
return;
}
if (config.output_height == 0) {
LOG_CRITICAL(HW_GPU, "zero output height");
return;
}
if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config))
return;
// Using flip_vertically alongside crop_input_lines produces skewed output on hardware.
// We have to emulate this because some games rely on this behaviour to render correctly.
if (config.flip_vertically && config.crop_input_lines &&
config.input_width > config.output_width) {
dst_addr += (config.input_width - config.output_width) * (config.output_height - 1) *
GPU::Regs::BytesPerPixel(config.output_format);
}
u8* src_pointer = g_memory->GetPhysicalPointer(src_addr);
u8* dst_pointer = g_memory->GetPhysicalPointer(dst_addr);
if (config.scaling > config.ScaleXY) {
LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode {}",
config.scaling.Value());
UNIMPLEMENTED();
return;
}
if (config.input_linear && config.scaling != config.NoScale) {
LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
UNIMPLEMENTED();
return;
}
int horizontal_scale = config.scaling != config.NoScale ? 1 : 0;
int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0;
u32 output_width = config.output_width >> horizontal_scale;
u32 output_height = config.output_height >> vertical_scale;
u32 input_size =
config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
Memory::RasterizerInvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
for (u32 y = 0; y < output_height; ++y) {
for (u32 x = 0; x < output_width; ++x) {
Common::Vec4<u8> src_color;
// Calculate the [x,y] position of the input image
// based on the current output position and the scale
u32 input_x = x << horizontal_scale;
u32 input_y = y << vertical_scale;
u32 output_y;
if (config.flip_vertically) {
// Flip the y value of the output data,
// we do this after calculating the [x,y] position of the input image
// to account for the scaling options.
output_y = output_height - y - 1;
} else {
output_y = y;
}
u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
u32 src_offset;
u32 dst_offset;
if (config.input_linear) {
if (!config.dont_swizzle) {
// Interpret the input as linear and the output as tiled
u32 coarse_y = output_y & ~7;
u32 stride = output_width * dst_bytes_per_pixel;
src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) +
coarse_y * stride;
} else {
// Both input and output are linear
src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel;
}
} else {
if (!config.dont_swizzle) {
// Interpret the input as tiled and the output as linear
u32 coarse_y = input_y & ~7;
u32 stride = config.input_width * src_bytes_per_pixel;
src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
coarse_y * stride;
dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel;
} else {
// Both input and output are tiled
u32 out_coarse_y = output_y & ~7;
u32 out_stride = output_width * dst_bytes_per_pixel;
u32 in_coarse_y = input_y & ~7;
u32 in_stride = config.input_width * src_bytes_per_pixel;
src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
in_coarse_y * in_stride;
dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) +
out_coarse_y * out_stride;
}
}
const u8* src_pixel = src_pointer + src_offset;
src_color = DecodePixel(config.input_format, src_pixel);
if (config.scaling == config.ScaleX) {
Common::Vec4<u8> pixel =
DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
src_color = ((src_color + pixel) / 2).Cast<u8>();
} else if (config.scaling == config.ScaleXY) {
Common::Vec4<u8> pixel1 =
DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
Common::Vec4<u8> pixel2 =
DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
Common::Vec4<u8> pixel3 =
DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
}
u8* dst_pixel = dst_pointer + dst_offset;
switch (config.output_format) {
case Regs::PixelFormat::RGBA8:
Common::Color::EncodeRGBA8(src_color, dst_pixel);
break;
case Regs::PixelFormat::RGB8:
Common::Color::EncodeRGB8(src_color, dst_pixel);
break;
case Regs::PixelFormat::RGB565:
Common::Color::EncodeRGB565(src_color, dst_pixel);
break;
case Regs::PixelFormat::RGB5A1:
Common::Color::EncodeRGB5A1(src_color, dst_pixel);
break;
case Regs::PixelFormat::RGBA4:
Common::Color::EncodeRGBA4(src_color, dst_pixel);
break;
default:
LOG_ERROR(HW_GPU, "Unknown destination framebuffer format {:x}",
static_cast<u32>(config.output_format.Value()));
break;
}
}
}
}
static void TextureCopy(const Regs::DisplayTransferConfig& config) {
const PAddr src_addr = config.GetPhysicalInputAddress();
const PAddr dst_addr = config.GetPhysicalOutputAddress();
// TODO: do hwtest with invalid addresses
if (!g_memory->IsValidPhysicalAddress(src_addr)) {
LOG_CRITICAL(HW_GPU, "invalid input address {:#010X}", src_addr);
return;
}
if (!g_memory->IsValidPhysicalAddress(dst_addr)) {
LOG_CRITICAL(HW_GPU, "invalid output address {:#010X}", dst_addr);
return;
}
if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config))
return;
u8* src_pointer = g_memory->GetPhysicalPointer(src_addr);
u8* dst_pointer = g_memory->GetPhysicalPointer(dst_addr);
u32 remaining_size = Common::AlignDown(config.texture_copy.size, 16);
if (remaining_size == 0) {
LOG_CRITICAL(HW_GPU, "zero size. Real hardware freezes on this.");
return;
}
u32 input_gap = config.texture_copy.input_gap * 16;
u32 output_gap = config.texture_copy.output_gap * 16;
// Zero gap means contiguous input/output even if width = 0. To avoid infinite loop below, width
// is assigned with the total size if gap = 0.
u32 input_width = input_gap == 0 ? remaining_size : config.texture_copy.input_width * 16;
u32 output_width = output_gap == 0 ? remaining_size : config.texture_copy.output_width * 16;
if (input_width == 0) {
LOG_CRITICAL(HW_GPU, "zero input width. Real hardware freezes on this.");
return;
}
if (output_width == 0) {
LOG_CRITICAL(HW_GPU, "zero output width. Real hardware freezes on this.");
return;
}
std::size_t contiguous_input_size =
config.texture_copy.size / input_width * (input_width + input_gap);
Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
static_cast<u32>(contiguous_input_size));
std::size_t contiguous_output_size =
config.texture_copy.size / output_width * (output_width + output_gap);
// Only need to flush output if it has a gap
const auto FlushInvalidate_fn = (output_gap != 0) ? Memory::RasterizerFlushAndInvalidateRegion
: Memory::RasterizerInvalidateRegion;
FlushInvalidate_fn(config.GetPhysicalOutputAddress(), static_cast<u32>(contiguous_output_size));
u32 remaining_input = input_width;
u32 remaining_output = output_width;
while (remaining_size > 0) {
u32 copy_size = std::min({remaining_input, remaining_output, remaining_size});
std::memcpy(dst_pointer, src_pointer, copy_size);
src_pointer += copy_size;
dst_pointer += copy_size;
remaining_input -= copy_size;
remaining_output -= copy_size;
remaining_size -= copy_size;
if (remaining_input == 0) {
remaining_input = input_width;
src_pointer += input_gap;
}
if (remaining_output == 0) {
remaining_output = output_width;
dst_pointer += output_gap;
}
}
}
template <typename T>
inline void Write(u32 addr, const T data) {
addr -= HW::VADDR_GPU;
u32 index = addr / 4;
// Writes other than u32 are untested, so I'd rather have them abort than silently fail
if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
LOG_ERROR(HW_GPU, "unknown Write{} {:#010X} @ {:#010X}", sizeof(data) * 8, (u32)data, addr);
return;
}
g_regs[index] = static_cast<u32>(data);
switch (index) {
// Memory fills are triggered once the fill value is written.
case GPU_REG_INDEX(memory_fill_config[0].trigger):
case GPU_REG_INDEX(memory_fill_config[1].trigger): {
const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
auto& config = g_regs.memory_fill_config[is_second_filler];
if (config.trigger) {
MemoryFill(config);
LOG_TRACE(HW_GPU, "MemoryFill from {:#010X} to {:#010X}", config.GetStartAddress(),
config.GetEndAddress());
// It seems that it won't signal interrupt if "address_start" is zero.
// TODO: hwtest this
if (config.GetStartAddress() != 0) {
if (!is_second_filler) {
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PSC0);
} else {
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PSC1);
}
}
// Reset "trigger" flag and set the "finish" flag
// NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
config.trigger.Assign(0);
config.finished.Assign(1);
}
break;
}
case GPU_REG_INDEX(display_transfer_config.trigger): {
MICROPROFILE_SCOPE(GPU_DisplayTransfer);
const auto& config = g_regs.display_transfer_config;
if (config.trigger & 1) {
if (Pica::g_debug_context)
Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer,
nullptr);
if (config.is_texture_copy) {
TextureCopy(config);
LOG_TRACE(HW_GPU,
"TextureCopy: {:#X} bytes from {:#010X}({}+{})-> "
"{:#010X}({}+{}), flags {:#010X}",
config.texture_copy.size, config.GetPhysicalInputAddress(),
config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16,
config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16,
config.texture_copy.output_gap * 16, config.flags);
} else {
DisplayTransfer(config);
LOG_TRACE(HW_GPU,
"DisplayTransfer: {:#010X}({}x{})-> "
"{:#010X}({}x{}), dst format {:x}, flags {:#010X}",
config.GetPhysicalInputAddress(), config.input_width.Value(),
config.input_height.Value(), config.GetPhysicalOutputAddress(),
config.output_width.Value(), config.output_height.Value(),
static_cast<u32>(config.output_format.Value()), config.flags);
}
g_regs.display_transfer_config.trigger = 0;
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PPF);
}
break;
}
// Seems like writing to this register triggers processing
case GPU_REG_INDEX(command_processor_config.trigger): {
const auto& config = g_regs.command_processor_config;
if (config.trigger & 1) {
MICROPROFILE_SCOPE(GPU_CmdlistProcessing);
Pica::CommandProcessor::ProcessCommandList(config.GetPhysicalAddress(), config.size);
g_regs.command_processor_config.trigger = 0;
}
break;
}
default:
break;
}
// Notify tracer about the register write
// This is happening *after* handling the write to make sure we properly catch all memory reads.
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
// addr + GPU VBase - IO VBase + IO PBase
Pica::g_debug_context->recorder->RegisterWritten<T>(
addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64& var, const u32 addr);
template void Read<u32>(u32& var, const u32 addr);
template void Read<u16>(u16& var, const u32 addr);
template void Read<u8>(u8& var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
static void VBlankCallback(std::uintptr_t user_data, s64 cycles_late) {
VideoCore::g_renderer->SwapBuffers();
// Signal to GSP that GPU interrupt has occurred
// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
// screen, or if both use the same interrupts and these two instead determine the
// beginning and end of the VBlank period. If needed, split the interrupt firing into
// two different intervals.
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0);
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1);
// Reschedule recurrent event
Core::System::GetInstance().CoreTiming().ScheduleEvent(frame_ticks - cycles_late, vblank_event);
}
/// Initialize hardware
void Init(Memory::MemorySystem& memory) {
g_memory = &memory;
std::memset(&g_regs, 0, sizeof(g_regs));
auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.framebuffer_config[1];
// Setup default framebuffer addresses (located in VRAM)
// .. or at least these are the ones used by system applets.
// There's probably a smarter way to come up with addresses
// like this which does not require hardcoding.
framebuffer_top.address_left1 = 0x181E6000;
framebuffer_top.address_left2 = 0x1822C800;
framebuffer_top.address_right1 = 0x18273000;
framebuffer_top.address_right2 = 0x182B9800;
framebuffer_sub.address_left1 = 0x1848F000;
framebuffer_sub.address_left2 = 0x184C7800;
framebuffer_top.width.Assign(240);
framebuffer_top.height.Assign(400);
framebuffer_top.stride = 3 * 240;
framebuffer_top.color_format.Assign(Regs::PixelFormat::RGB8);
framebuffer_top.active_fb = 0;
framebuffer_sub.width.Assign(240);
framebuffer_sub.height.Assign(320);
framebuffer_sub.stride = 3 * 240;
framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
framebuffer_sub.active_fb = 0;
Core::Timing& timing = Core::System::GetInstance().CoreTiming();
vblank_event = timing.RegisterEvent("GPU::VBlankCallback", VBlankCallback);
timing.ScheduleEvent(frame_ticks, vblank_event);
LOG_DEBUG(HW_GPU, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
LOG_DEBUG(HW_GPU, "shutdown OK");
}
} // namespace GPU

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <type_traits>
#include <boost/serialization/access.hpp>
#include <boost/serialization/binary_object.hpp>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/core_timing.h"
namespace Memory {
class MemorySystem;
}
namespace GPU {
// Measured on hardware to be 2240568 timer cycles or 4481136 ARM11 cycles
constexpr u64 frame_ticks = 4481136ull;
// Refresh rate defined by ratio of ARM11 frequency to ARM11 ticks per frame
// (268,111,856) / (4,481,136) = 59.83122493939037Hz
constexpr double SCREEN_REFRESH_RATE = BASE_CLOCK_RATE_ARM11 / static_cast<double>(frame_ticks);
// Returns index corresponding to the Regs member labeled by field_name
#define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32))
// Returns index corresponding to the Regs::FramebufferConfig labeled by field_name
// screen_id is a subscript for Regs::framebuffer_config
#define GPU_FRAMEBUFFER_REG_INDEX(screen_id, field_name) \
((offsetof(GPU::Regs, framebuffer_config) + \
sizeof(GPU::Regs::FramebufferConfig) * (screen_id) + \
offsetof(GPU::Regs::FramebufferConfig, field_name)) / \
sizeof(u32))
// MMIO region 0x1EFxxxxx
struct Regs {
// helper macro to make sure the defined structures are of the expected size.
#define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
static_assert(sizeof(name) == size_in_bytes, \
"Structure size and register block length don't match")
// Components are laid out in reverse byte order, most significant bits first.
enum class PixelFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB565 = 2,
RGB5A1 = 3,
RGBA4 = 4,
};
/**
* Returns the number of bytes per pixel.
*/
static int BytesPerPixel(PixelFormat format) {
switch (format) {
case PixelFormat::RGBA8:
return 4;
case PixelFormat::RGB8:
return 3;
case PixelFormat::RGB565:
case PixelFormat::RGB5A1:
case PixelFormat::RGBA4:
return 2;
default:
UNREACHABLE();
}
return 0;
}
INSERT_PADDING_WORDS(0x4);
struct MemoryFillConfig {
u32 address_start;
u32 address_end;
union {
u32 value_32bit;
BitField<0, 16, u32> value_16bit;
// TODO: Verify component order
BitField<0, 8, u32> value_24bit_r;
BitField<8, 8, u32> value_24bit_g;
BitField<16, 8, u32> value_24bit_b;
};
union {
u32 control;
// Setting this field to 1 triggers the memory fill.
// This field also acts as a status flag, and gets reset to 0 upon completion.
BitField<0, 1, u32> trigger;
// Set to 1 upon completion.
BitField<1, 1, u32> finished;
// If both of these bits are unset, then it will fill the memory with a 16 bit value
// 1: fill with 24-bit wide values
BitField<8, 1, u32> fill_24bit;
// 1: fill with 32-bit wide values
BitField<9, 1, u32> fill_32bit;
};
inline u32 GetStartAddress() const {
return DecodeAddressRegister(address_start);
}
inline u32 GetEndAddress() const {
return DecodeAddressRegister(address_end);
}
inline std::string DebugName() const {
return fmt::format("from {:#X} to {:#X} with {}-bit value {:#X}", GetStartAddress(),
GetEndAddress(), fill_32bit ? "32" : (fill_24bit ? "24" : "16"),
value_32bit);
}
} memory_fill_config[2];
ASSERT_MEMBER_SIZE(memory_fill_config[0], 0x10);
INSERT_PADDING_WORDS(0x10b);
struct FramebufferConfig {
union {
u32 size;
BitField<0, 16, u32> width;
BitField<16, 16, u32> height;
};
INSERT_PADDING_WORDS(0x2);
u32 address_left1;
u32 address_left2;
union {
u32 format;
BitField<0, 3, PixelFormat> color_format;
};
INSERT_PADDING_WORDS(0x1);
union {
u32 active_fb;
// 0: Use parameters ending with "1"
// 1: Use parameters ending with "2"
BitField<0, 1, u32> second_fb_active;
};
INSERT_PADDING_WORDS(0x5);
// Distance between two pixel rows, in bytes
u32 stride;
u32 address_right1;
u32 address_right2;
INSERT_PADDING_WORDS(0x30);
} framebuffer_config[2];
ASSERT_MEMBER_SIZE(framebuffer_config[0], 0x100);
INSERT_PADDING_WORDS(0x169);
struct DisplayTransferConfig {
u32 input_address;
u32 output_address;
inline u32 GetPhysicalInputAddress() const {
return DecodeAddressRegister(input_address);
}
inline u32 GetPhysicalOutputAddress() const {
return DecodeAddressRegister(output_address);
}
inline std::string DebugName() const noexcept {
return fmt::format("from {:#x} to {:#x} with {} scaling and stride {}, width {}",
GetPhysicalInputAddress(), GetPhysicalOutputAddress(),
scaling == NoScale ? "no" : (scaling == ScaleX ? "X" : "XY"),
input_width.Value(), output_width.Value());
}
union {
u32 output_size;
BitField<0, 16, u32> output_width;
BitField<16, 16, u32> output_height;
};
union {
u32 input_size;
BitField<0, 16, u32> input_width;
BitField<16, 16, u32> input_height;
};
enum ScalingMode : u32 {
NoScale = 0, // Doesn't scale the image
ScaleX = 1, // Downscales the image in half in the X axis and applies a box filter
ScaleXY =
2, // Downscales the image in half in both the X and Y axes and applies a box filter
};
union {
u32 flags;
BitField<0, 1, u32> flip_vertically; // flips input data vertically
BitField<1, 1, u32> input_linear; // Converts from linear to tiled format
BitField<2, 1, u32> crop_input_lines;
BitField<3, 1, u32> is_texture_copy; // Copies the data without performing any
// processing and respecting texture copy fields
BitField<5, 1, u32> dont_swizzle;
BitField<8, 3, PixelFormat> input_format;
BitField<12, 3, PixelFormat> output_format;
/// Uses some kind of 32x32 block swizzling mode, instead of the usual 8x8 one.
BitField<16, 1, u32> block_32; // TODO(yuriks): unimplemented
BitField<24, 2, ScalingMode> scaling; // Determines the scaling mode of the transfer
};
INSERT_PADDING_WORDS(0x1);
// it seems that writing to this field triggers the display transfer
u32 trigger;
INSERT_PADDING_WORDS(0x1);
struct {
u32 size; // The lower 4 bits are ignored
union {
u32 input_size;
BitField<0, 16, u32> input_width;
BitField<16, 16, u32> input_gap;
};
union {
u32 output_size;
BitField<0, 16, u32> output_width;
BitField<16, 16, u32> output_gap;
};
} texture_copy;
} display_transfer_config;
ASSERT_MEMBER_SIZE(display_transfer_config, 0x2c);
INSERT_PADDING_WORDS(0x32D);
struct {
// command list size (in bytes)
u32 size;
INSERT_PADDING_WORDS(0x1);
// command list address
u32 address;
INSERT_PADDING_WORDS(0x1);
// it seems that writing to this field triggers command list processing
u32 trigger;
inline u32 GetPhysicalAddress() const {
return DecodeAddressRegister(address);
}
} command_processor_config;
ASSERT_MEMBER_SIZE(command_processor_config, 0x14);
INSERT_PADDING_WORDS(0x9c3);
static constexpr std::size_t NumIds() {
return sizeof(Regs) / sizeof(u32);
}
const u32& operator[](int index) const {
const u32* content = reinterpret_cast<const u32*>(this);
return content[index];
}
u32& operator[](int index) {
u32* content = reinterpret_cast<u32*>(this);
return content[index];
}
#undef ASSERT_MEMBER_SIZE
private:
/*
* Most physical addresses which GPU registers refer to are 8-byte aligned.
* This function should be used to get the address from a raw register value.
*/
static inline u32 DecodeAddressRegister(u32 register_value) {
return register_value * 8;
}
template <class Archive>
void serialize(Archive& ar, const unsigned int) {
ar& boost::serialization::make_binary_object(this, sizeof(Regs));
}
friend class boost::serialization::access;
};
static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(memory_fill_config[0], 0x00004);
ASSERT_REG_POSITION(memory_fill_config[1], 0x00008);
ASSERT_REG_POSITION(framebuffer_config[0], 0x00117);
ASSERT_REG_POSITION(framebuffer_config[1], 0x00157);
ASSERT_REG_POSITION(display_transfer_config, 0x00300);
ASSERT_REG_POSITION(command_processor_config, 0x00638);
#undef ASSERT_REG_POSITION
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
// anyway.
static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
extern Regs g_regs;
template <typename T>
void Read(T& var, const u32 addr);
template <typename T>
void Write(u32 addr, const T data);
/// Initialize hardware
void Init(Memory::MemorySystem& memory);
/// Shutdown hardware
void Shutdown();
} // namespace GPU

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@@ -1,102 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hw/aes/key.h"
#include "core/hw/gpu.h"
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
namespace HW {
template <typename T>
inline void Read(T& var, const u32 addr) {
switch (addr & 0xFFFFF000) {
case VADDR_GPU:
case VADDR_GPU + 0x1000:
case VADDR_GPU + 0x2000:
case VADDR_GPU + 0x3000:
case VADDR_GPU + 0x4000:
case VADDR_GPU + 0x5000:
case VADDR_GPU + 0x6000:
case VADDR_GPU + 0x7000:
case VADDR_GPU + 0x8000:
case VADDR_GPU + 0x9000:
case VADDR_GPU + 0xA000:
case VADDR_GPU + 0xB000:
case VADDR_GPU + 0xC000:
case VADDR_GPU + 0xD000:
case VADDR_GPU + 0xE000:
case VADDR_GPU + 0xF000:
GPU::Read(var, addr);
break;
case VADDR_LCD:
LCD::Read(var, addr);
break;
default:
LOG_ERROR(HW_Memory, "unknown Read{} @ {:#010X}", sizeof(var) * 8, addr);
}
}
template <typename T>
inline void Write(u32 addr, const T data) {
switch (addr & 0xFFFFF000) {
case VADDR_GPU:
case VADDR_GPU + 0x1000:
case VADDR_GPU + 0x2000:
case VADDR_GPU + 0x3000:
case VADDR_GPU + 0x4000:
case VADDR_GPU + 0x5000:
case VADDR_GPU + 0x6000:
case VADDR_GPU + 0x7000:
case VADDR_GPU + 0x8000:
case VADDR_GPU + 0x9000:
case VADDR_GPU + 0xA000:
case VADDR_GPU + 0xB000:
case VADDR_GPU + 0xC000:
case VADDR_GPU + 0xD000:
case VADDR_GPU + 0xE000:
case VADDR_GPU + 0xF000:
GPU::Write(addr, data);
break;
case VADDR_LCD:
LCD::Write(addr, data);
break;
default:
LOG_ERROR(HW_Memory, "unknown Write{} {:#010X} @ {:#010X}", sizeof(data) * 8, (u32)data,
addr);
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64& var, const u32 addr);
template void Read<u32>(u32& var, const u32 addr);
template void Read<u16>(u16& var, const u32 addr);
template void Read<u8>(u8& var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {}
/// Initialize hardware
void Init(Memory::MemorySystem& memory) {
AES::InitKeys();
GPU::Init(memory);
LCD::Init();
LOG_DEBUG(HW, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
GPU::Shutdown();
LCD::Shutdown();
LOG_DEBUG(HW, "shutdown OK");
}
} // namespace HW

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@@ -1,54 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Memory {
class MemorySystem;
}
namespace HW {
/// Beginnings of IO register regions, in the user VA space.
enum : u32 {
VADDR_HASH = 0x1EC01000,
VADDR_CSND = 0x1EC03000,
VADDR_DSP = 0x1EC40000,
VADDR_PDN = 0x1EC41000,
VADDR_CODEC = 0x1EC41000,
VADDR_SPI = 0x1EC42000,
VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM?
VADDR_I2C = 0x1EC44000,
VADDR_CODEC_2 = 0x1EC45000,
VADDR_HID = 0x1EC46000,
VADDR_GPIO = 0x1EC47000,
VADDR_I2C_2 = 0x1EC48000,
VADDR_SPI_3 = 0x1EC60000,
VADDR_I2C_3 = 0x1EC61000,
VADDR_MIC = 0x1EC62000,
VADDR_PXI = 0x1EC63000,
VADDR_LCD = 0x1ED02000,
VADDR_DSP_2 = 0x1ED03000,
VADDR_HASH_2 = 0x1EE01000,
VADDR_GPU = 0x1EF00000,
};
template <typename T>
void Read(T& var, const u32 addr);
template <typename T>
void Write(u32 addr, const T data);
/// Update hardware
void Update();
/// Initialize hardware
void Init(Memory::MemorySystem& memory);
/// Shutdown hardware
void Shutdown();
} // namespace HW

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@@ -1,76 +0,0 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
#include "core/tracer/recorder.h"
#include "video_core/debug_utils/debug_utils.h"
namespace LCD {
Regs g_regs;
template <typename T>
inline void Read(T& var, const u32 raw_addr) {
u32 addr = raw_addr - HW::VADDR_LCD;
u32 index = addr / 4;
// Reads other than u32 are untested, so I'd rather have them abort than silently fail
if (index >= 0x400 || !std::is_same<T, u32>::value) {
LOG_ERROR(HW_LCD, "unknown Read{} @ {:#010X}", sizeof(var) * 8, addr);
return;
}
var = g_regs[index];
}
template <typename T>
inline void Write(u32 addr, const T data) {
addr -= HW::VADDR_LCD;
u32 index = addr / 4;
// Writes other than u32 are untested, so I'd rather have them abort than silently fail
if (index >= 0x400 || !std::is_same<T, u32>::value) {
LOG_ERROR(HW_LCD, "unknown Write{} {:#010X} @ {:#010X}", sizeof(data) * 8, (u32)data, addr);
return;
}
g_regs[index] = static_cast<u32>(data);
// Notify tracer about the register write
// This is happening *after* handling the write to make sure we properly catch all memory reads.
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
// addr + GPU VBase - IO VBase + IO PBase
Pica::g_debug_context->recorder->RegisterWritten<T>(
addr + HW::VADDR_LCD - 0x1EC00000 + 0x10100000, data);
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64& var, const u32 addr);
template void Read<u32>(u32& var, const u32 addr);
template void Read<u16>(u16& var, const u32 addr);
template void Read<u8>(u8& var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Initialize hardware
void Init() {
std::memset(&g_regs, 0, sizeof(g_regs));
LOG_DEBUG(HW_LCD, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
LOG_DEBUG(HW_LCD, "shutdown OK");
}
} // namespace LCD

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@@ -1,89 +0,0 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <type_traits>
#include <boost/serialization/access.hpp>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#define LCD_REG_INDEX(field_name) (offsetof(LCD::Regs, field_name) / sizeof(u32))
namespace LCD {
struct Regs {
union ColorFill {
u32 raw;
BitField<0, 8, u32> color_r;
BitField<8, 8, u32> color_g;
BitField<16, 8, u32> color_b;
BitField<24, 1, u32> is_enabled;
};
INSERT_PADDING_WORDS(0x81);
ColorFill color_fill_top;
INSERT_PADDING_WORDS(0xE);
u32 backlight_top;
INSERT_PADDING_WORDS(0x1F0);
ColorFill color_fill_bottom;
INSERT_PADDING_WORDS(0xE);
u32 backlight_bottom;
INSERT_PADDING_WORDS(0x16F);
static constexpr std::size_t NumIds() {
return sizeof(Regs) / sizeof(u32);
}
const u32& operator[](int index) const {
const u32* content = reinterpret_cast<const u32*>(this);
return content[index];
}
u32& operator[](int index) {
u32* content = reinterpret_cast<u32*>(this);
return content[index];
}
private:
template <class Archive>
void serialize(Archive& ar, const unsigned int) {
ar& color_fill_top.raw;
ar& backlight_top;
ar& color_fill_bottom.raw;
ar& backlight_bottom;
}
friend class boost::serialization::access;
};
static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(color_fill_top, 0x81);
ASSERT_REG_POSITION(backlight_top, 0x90);
ASSERT_REG_POSITION(color_fill_bottom, 0x281);
ASSERT_REG_POSITION(backlight_bottom, 0x290);
extern Regs g_regs;
template <typename T>
void Read(T& var, const u32 addr);
template <typename T>
void Write(u32 addr, const T data);
/// Initialize hardware
void Init();
/// Shutdown hardware
void Shutdown();
} // namespace LCD

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@@ -9,7 +9,7 @@
#include "common/assert.h"
#include "common/color.h"
#include "common/common_types.h"
#include "common/microprofileui.h"
#include "common/microprofile.h"
#include "common/vector_math.h"
#include "core/core.h"
#include "core/hle/service/cam/y2r_u.h"