Shader: implement DPH/DPHI in interpreter
Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew.
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		| @@ -197,12 +197,19 @@ void RunInterpreter(UnitState<Debug>& state) { | ||||
|  | ||||
|             case OpCode::Id::DP3: | ||||
|             case OpCode::Id::DP4: | ||||
|             case OpCode::Id::DPH: | ||||
|             case OpCode::Id::DPHI: | ||||
|             { | ||||
|                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); | ||||
|                 Record<DebugDataRecord::SRC2>(state.debug, iteration, src2); | ||||
|                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); | ||||
|  | ||||
|                 OpCode::Id opcode = instr.opcode.Value().EffectiveOpCode(); | ||||
|                 if (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI) | ||||
|                     src1[3] = float24::FromFloat32(1.0f); | ||||
|  | ||||
|                 float24 dot = float24::FromFloat32(0.f); | ||||
|                 int num_components = (instr.opcode.Value() == OpCode::Id::DP3) ? 3 : 4; | ||||
|                 int num_components = (opcode == OpCode::Id::DP3) ? 3 : 4; | ||||
|                 for (int i = 0; i < num_components; ++i) | ||||
|                     dot = dot + src1[i] * src2[i]; | ||||
|  | ||||
|   | ||||
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