externals: Update fmt. (#7015)

This commit is contained in:
Steveice10
2023-09-27 03:29:13 -07:00
committed by GitHub
parent d0b8974845
commit 327a00b4d5
7 changed files with 26 additions and 24 deletions

View File

@@ -648,7 +648,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
// Compute fragment normals and tangents
const auto perturbation = [&] {
return fmt::format("2.0 * (sampleTexUnit{}()).rgb - 1.0", lighting.bump_selector);
return fmt::format("2.0 * (sampleTexUnit{}()).rgb - 1.0", lighting.bump_selector.Value());
};
switch (lighting.bump_mode) {
@@ -692,7 +692,8 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
"vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n";
if (lighting.enable_shadow) {
std::string shadow_texture = fmt::format("sampleTexUnit{}()", lighting.shadow_selector);
std::string shadow_texture =
fmt::format("sampleTexUnit{}()", lighting.shadow_selector.Value());
if (lighting.shadow_invert) {
out += fmt::format("vec4 shadow = vec4(1.0) - {};\n", shadow_texture);
} else {
@@ -767,7 +768,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
// Write the code to emulate each enabled light
for (unsigned light_index = 0; light_index < lighting.src_num; ++light_index) {
const auto& light_config = lighting.light[light_index];
const std::string light_src = fmt::format("light_src[{}]", light_config.num);
const std::string light_src = fmt::format("light_src[{}]", light_config.num.Value());
// Compute light vector (directional or positional)
if (light_config.directional) {
@@ -1117,7 +1118,7 @@ float ProcTexNoiseCoef(vec2 x) {
out += "vec4 ProcTex() {\n";
if (config.state.proctex.coord < 3) {
out += fmt::format("vec2 uv = abs(texcoord{});\n", config.state.proctex.coord);
out += fmt::format("vec2 uv = abs(texcoord{});\n", config.state.proctex.coord.Value());
} else {
LOG_CRITICAL(Render_OpenGL, "Unexpected proctex.coord >= 3");
out += "vec2 uv = abs(texcoord0);\n";
@@ -1497,7 +1498,7 @@ vec4 shadowTextureCube(vec2 uv, float w) {
out += "return shadowTextureCube(texcoord0, texcoord0_w);";
break;
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", state.texture0_type);
LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", state.texture0_type.Value());
UNIMPLEMENTED();
out += "return texture(tex0, texcoord0);";
break;

View File

@@ -976,7 +976,7 @@ void FragmentModule::DefineTexSampler(u32 texture_unit) {
// return "shadowTextureCube(texcoord0, texcoord0_w)";
break;
default:
LOG_CRITICAL(Render_Vulkan, "Unhandled texture type {:x}", state.texture0_type);
LOG_CRITICAL(Render_Vulkan, "Unhandled texture type {:x}", state.texture0_type.Value());
UNIMPLEMENTED();
ret_val = zero_vec;
break;