externals: Update fmt. (#7015)
This commit is contained in:
@@ -648,7 +648,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
|
||||
|
||||
// Compute fragment normals and tangents
|
||||
const auto perturbation = [&] {
|
||||
return fmt::format("2.0 * (sampleTexUnit{}()).rgb - 1.0", lighting.bump_selector);
|
||||
return fmt::format("2.0 * (sampleTexUnit{}()).rgb - 1.0", lighting.bump_selector.Value());
|
||||
};
|
||||
|
||||
switch (lighting.bump_mode) {
|
||||
@@ -692,7 +692,8 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
|
||||
"vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n";
|
||||
|
||||
if (lighting.enable_shadow) {
|
||||
std::string shadow_texture = fmt::format("sampleTexUnit{}()", lighting.shadow_selector);
|
||||
std::string shadow_texture =
|
||||
fmt::format("sampleTexUnit{}()", lighting.shadow_selector.Value());
|
||||
if (lighting.shadow_invert) {
|
||||
out += fmt::format("vec4 shadow = vec4(1.0) - {};\n", shadow_texture);
|
||||
} else {
|
||||
@@ -767,7 +768,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
|
||||
// Write the code to emulate each enabled light
|
||||
for (unsigned light_index = 0; light_index < lighting.src_num; ++light_index) {
|
||||
const auto& light_config = lighting.light[light_index];
|
||||
const std::string light_src = fmt::format("light_src[{}]", light_config.num);
|
||||
const std::string light_src = fmt::format("light_src[{}]", light_config.num.Value());
|
||||
|
||||
// Compute light vector (directional or positional)
|
||||
if (light_config.directional) {
|
||||
@@ -1117,7 +1118,7 @@ float ProcTexNoiseCoef(vec2 x) {
|
||||
|
||||
out += "vec4 ProcTex() {\n";
|
||||
if (config.state.proctex.coord < 3) {
|
||||
out += fmt::format("vec2 uv = abs(texcoord{});\n", config.state.proctex.coord);
|
||||
out += fmt::format("vec2 uv = abs(texcoord{});\n", config.state.proctex.coord.Value());
|
||||
} else {
|
||||
LOG_CRITICAL(Render_OpenGL, "Unexpected proctex.coord >= 3");
|
||||
out += "vec2 uv = abs(texcoord0);\n";
|
||||
@@ -1497,7 +1498,7 @@ vec4 shadowTextureCube(vec2 uv, float w) {
|
||||
out += "return shadowTextureCube(texcoord0, texcoord0_w);";
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", state.texture0_type);
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", state.texture0_type.Value());
|
||||
UNIMPLEMENTED();
|
||||
out += "return texture(tex0, texcoord0);";
|
||||
break;
|
||||
|
@@ -976,7 +976,7 @@ void FragmentModule::DefineTexSampler(u32 texture_unit) {
|
||||
// return "shadowTextureCube(texcoord0, texcoord0_w)";
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Render_Vulkan, "Unhandled texture type {:x}", state.texture0_type);
|
||||
LOG_CRITICAL(Render_Vulkan, "Unhandled texture type {:x}", state.texture0_type.Value());
|
||||
UNIMPLEMENTED();
|
||||
ret_val = zero_vec;
|
||||
break;
|
||||
|
Reference in New Issue
Block a user