Various miscelaneous changes (#6496)
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@@ -35,8 +35,8 @@ std::tuple<Common::Vec4<u8>, Common::Vec4<u8>> ComputeFragmentsColors(
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shadow = Common::MakeVec(1.0f, 1.0f, 1.0f, 1.0f);
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}
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Common::Vec3<float> surface_normal;
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Common::Vec3<float> surface_tangent;
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Common::Vec3<float> surface_normal{};
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Common::Vec3<float> surface_tangent{};
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if (lighting.config0.bump_mode != LightingRegs::LightingBumpMode::None) {
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Common::Vec3<float> perturbation =
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