Merge pull request #4610 from zhaowenlan1779/cheats-ui

Implement UI for adding/editing/deleting cheats
This commit is contained in:
Pengfei Zhu
2019-03-05 22:07:40 +08:00
committed by GitHub
8 changed files with 512 additions and 196 deletions

View File

@@ -3,10 +3,12 @@
// Refer to the license.txt file included.
#include <QCheckBox>
#include <QMessageBox>
#include <QTableWidgetItem>
#include "citra_qt/cheats.h"
#include "core/cheats/cheat_base.h"
#include "core/cheats/cheats.h"
#include "core/cheats/gateway_cheat.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "ui_cheats.h"
@@ -21,14 +23,23 @@ CheatDialog::CheatDialog(QWidget* parent)
ui->tableCheats->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Fixed);
ui->tableCheats->horizontalHeader()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->tableCheats->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Fixed);
ui->textDetails->setEnabled(false);
ui->lineName->setEnabled(false);
ui->textCode->setEnabled(false);
ui->textNotes->setEnabled(false);
const auto game_id = fmt::format(
"{:016X}", Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
ui->labelTitle->setText(tr("Title ID: %1").arg(QString::fromStdString(game_id)));
connect(ui->buttonClose, &QPushButton::released, this, &CheatDialog::OnCancel);
connect(ui->buttonAddCheat, &QPushButton::released, this, &CheatDialog::OnAddCheat);
connect(ui->tableCheats, &QTableWidget::cellClicked, this, &CheatDialog::OnRowSelected);
connect(ui->lineName, &QLineEdit::textEdited, this, &CheatDialog::OnTextEdited);
connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
connect(ui->textCode, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
connect(ui->buttonSave, &QPushButton::released,
[this] { SaveCheat(ui->tableCheats->currentRow()); });
connect(ui->buttonDelete, &QPushButton::released, this, &CheatDialog::OnDeleteCheat);
LoadCheats();
}
@@ -36,7 +47,7 @@ CheatDialog::CheatDialog(QWidget* parent)
CheatDialog::~CheatDialog() = default;
void CheatDialog::LoadCheats() {
const auto& cheats = Core::System::GetInstance().CheatEngine().GetCheats();
cheats = Core::System::GetInstance().CheatEngine().GetCheats();
ui->tableCheats->setRowCount(cheats.size());
@@ -56,20 +67,184 @@ void CheatDialog::LoadCheats() {
}
}
bool CheatDialog::CheckSaveCheat() {
auto answer = QMessageBox::warning(
this, tr("Cheats"), tr("Would you like to save the current cheat?"),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel, QMessageBox::Cancel);
if (answer == QMessageBox::Yes) {
return SaveCheat(last_row);
} else {
return answer != QMessageBox::Cancel;
}
}
bool CheatDialog::SaveCheat(int row) {
if (ui->lineName->text().isEmpty()) {
QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter a cheat name."));
return false;
}
if (ui->textCode->toPlainText().isEmpty()) {
QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter the cheat code."));
return false;
}
// Check if the cheat lines are valid
auto code_lines = ui->textCode->toPlainText().split("\n", QString::SkipEmptyParts);
for (int i = 0; i < code_lines.size(); ++i) {
Cheats::GatewayCheat::CheatLine cheat_line(code_lines[i].toStdString());
if (cheat_line.valid)
continue;
auto answer = QMessageBox::warning(
this, tr("Save Cheat"),
tr("Cheat code line %1 is not valid.\nWould you like to ignore the error and continue?")
.arg(i + 1),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (answer == QMessageBox::No)
return false;
}
auto cheat = std::make_shared<Cheats::GatewayCheat>(ui->lineName->text().toStdString(),
ui->textCode->toPlainText().toStdString(),
ui->textNotes->toPlainText().toStdString());
if (newly_created) {
Core::System::GetInstance().CheatEngine().AddCheat(cheat);
newly_created = false;
} else {
Core::System::GetInstance().CheatEngine().UpdateCheat(row, cheat);
}
Core::System::GetInstance().CheatEngine().SaveCheatFile();
int previous_row = ui->tableCheats->currentRow();
int previous_col = ui->tableCheats->currentColumn();
LoadCheats();
ui->tableCheats->setCurrentCell(previous_row, previous_col);
edited = false;
ui->buttonSave->setEnabled(false);
ui->buttonAddCheat->setEnabled(true);
return true;
}
void CheatDialog::closeEvent(QCloseEvent* event) {
if (edited && !CheckSaveCheat()) {
event->ignore();
return;
}
event->accept();
}
void CheatDialog::OnCancel() {
close();
}
void CheatDialog::OnRowSelected(int row, int column) {
ui->textDetails->setEnabled(true);
if (row == last_row) {
return;
}
if (edited && !CheckSaveCheat()) {
ui->tableCheats->setCurrentCell(last_row, last_col);
return;
}
if (row < cheats.size()) {
if (newly_created) {
// Remove the newly created dummy item
newly_created = false;
ui->tableCheats->setRowCount(ui->tableCheats->rowCount() - 1);
}
const auto& current_cheat = cheats[row];
ui->lineName->setText(QString::fromStdString(current_cheat->GetName()));
ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode()));
}
edited = false;
ui->buttonSave->setEnabled(false);
ui->buttonDelete->setEnabled(true);
ui->buttonAddCheat->setEnabled(true);
ui->lineName->setEnabled(true);
ui->textCode->setEnabled(true);
ui->textNotes->setEnabled(true);
const auto& current_cheat = Core::System::GetInstance().CheatEngine().GetCheats()[row];
ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
ui->textDetails->setPlainText(QString::fromStdString(current_cheat->ToString()));
last_row = row;
last_col = column;
}
void CheatDialog::OnCheckChanged(int state) {
const QCheckBox* checkbox = qobject_cast<QCheckBox*>(sender());
int row = static_cast<int>(checkbox->property("row").toInt());
Core::System::GetInstance().CheatEngine().GetCheats()[row]->SetEnabled(state);
cheats[row]->SetEnabled(state);
Core::System::GetInstance().CheatEngine().SaveCheatFile();
}
void CheatDialog::OnTextEdited() {
edited = true;
ui->buttonSave->setEnabled(true);
}
void CheatDialog::OnDeleteCheat() {
if (newly_created) {
newly_created = false;
} else {
Core::System::GetInstance().CheatEngine().RemoveCheat(ui->tableCheats->currentRow());
Core::System::GetInstance().CheatEngine().SaveCheatFile();
}
LoadCheats();
if (cheats.empty()) {
ui->lineName->setText("");
ui->textCode->setPlainText("");
ui->textNotes->setPlainText("");
ui->lineName->setEnabled(false);
ui->textCode->setEnabled(false);
ui->textNotes->setEnabled(false);
ui->buttonDelete->setEnabled(false);
last_row = last_col = -1;
} else {
if (last_row >= ui->tableCheats->rowCount()) {
last_row = ui->tableCheats->rowCount() - 1;
}
ui->tableCheats->setCurrentCell(last_row, last_col);
const auto& current_cheat = cheats[last_row];
ui->lineName->setText(QString::fromStdString(current_cheat->GetName()));
ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode()));
}
edited = false;
ui->buttonSave->setEnabled(false);
ui->buttonAddCheat->setEnabled(true);
}
void CheatDialog::OnAddCheat() {
if (edited && !CheckSaveCheat()) {
return;
}
int row = ui->tableCheats->rowCount();
ui->tableCheats->setRowCount(row + 1);
ui->tableCheats->setCurrentCell(row, 1);
// create a dummy item
ui->tableCheats->setItem(row, 1, new QTableWidgetItem(tr("[new cheat]")));
ui->tableCheats->setItem(row, 2, new QTableWidgetItem(""));
ui->lineName->setText("");
ui->lineName->setPlaceholderText(tr("[new cheat]"));
ui->textCode->setPlainText("");
ui->textNotes->setPlainText("");
ui->lineName->setEnabled(true);
ui->textCode->setEnabled(true);
ui->textNotes->setEnabled(true);
ui->buttonSave->setEnabled(true);
ui->buttonDelete->setEnabled(true);
ui->buttonAddCheat->setEnabled(false);
edited = false;
newly_created = true;
last_row = row;
last_col = 1;
}

View File

@@ -7,6 +7,10 @@
#include <memory>
#include <QDialog>
namespace Cheats {
class CheatBase;
}
namespace Ui {
class CheatDialog;
} // namespace Ui
@@ -19,12 +23,38 @@ public:
~CheatDialog();
private:
std::unique_ptr<Ui::CheatDialog> ui;
/**
* Loads the cheats from the CheatEngine, and populates the table.
*/
void LoadCheats();
/**
* Pops up a message box asking if the user wants to save the current cheat.
* If the user selected Yes, attempts to save the current cheat.
* @return true if the user selected No, or if the cheat was saved successfully
* false if the user selected Cancel, or if the user selected Yes but saving failed
*/
bool CheckSaveCheat();
/**
* Saves the current cheat as the row-th cheat in the cheat list.
* @return true if the cheat is saved successfully, false otherwise
*/
bool SaveCheat(int row);
void closeEvent(QCloseEvent* event) override;
private slots:
void OnCancel();
void OnRowSelected(int row, int column);
void OnCheckChanged(int state);
void OnTextEdited();
void OnDeleteCheat();
void OnAddCheat();
private:
std::unique_ptr<Ui::CheatDialog> ui;
std::vector<std::shared_ptr<Cheats::CheatBase>> cheats;
bool edited = false, newly_created = false;
int last_row = -1, last_col = -1;
};

View File

@@ -22,182 +22,192 @@
<property name="windowTitle">
<string>Cheats</string>
</property>
<widget class="QLabel" name="labelTitle">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>300</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>Title ID:</string>
</property>
</widget>
<widget class="QWidget" name="horizontalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>570</y>
<width>841</width>
<height>41</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonClose">
<property name="text">
<string>Close</string>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="verticalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>80</y>
<width>551</width>
<height>471</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTableWidget" name="tableCheats">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectRows</enum>
</property>
<property name="showGrid">
<bool>false</bool>
</property>
<property name="columnCount">
<number>3</number>
</property>
<attribute name="horizontalHeaderVisible">
<bool>true</bool>
</attribute>
<attribute name="verticalHeaderVisible">
<bool>false</bool>
</attribute>
<column>
<property name="text">
<string/>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QLabel" name="labelTitle">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
</column>
<column>
<property name="text">
<string>Name</string>
<string>Title ID:</string>
</property>
</column>
<column>
</widget>
</item>
<item>
<spacer>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonAddCheat">
<property name="text">
<string>Type</string>
<string>Add Cheat</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
<widget class="QLabel" name="labelAvailableCheats">
<property name="geometry">
<rect>
<x>10</x>
<y>60</y>
<width>121</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Available Cheats:</string>
</property>
</widget>
<widget class="QWidget" name="verticalLayoutWidget_2">
<property name="geometry">
<rect>
<x>580</x>
<y>440</y>
<width>271</width>
<height>111</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QPlainTextEdit" name="textNotes">
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QLabel" name="labelNotes">
<property name="geometry">
<rect>
<x>580</x>
<y>420</y>
<width>111</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Notes:</string>
</property>
</widget>
<widget class="QWidget" name="verticalLayoutWidget_3">
<property name="geometry">
<rect>
<x>580</x>
<y>80</y>
<width>271</width>
<height>311</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QPlainTextEdit" name="textDetails">
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QLabel" name="labelDetails">
<property name="geometry">
<rect>
<x>580</x>
<y>60</y>
<width>55</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Code:</string>
</property>
</widget>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout">
<item>
<layout class="QVBoxLayout">
<item>
<widget class="QLabel" name="labelAvailableCheats">
<property name="geometry">
<rect>
<x>10</x>
<y>60</y>
<width>121</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Available Cheats:</string>
</property>
</widget>
</item>
<item>
<widget class="QTableWidget" name="tableCheats">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectRows</enum>
</property>
<property name="selectionMode">
<enum>QAbstractItemView::SingleSelection</enum>
</property>
<property name="showGrid">
<bool>false</bool>
</property>
<property name="columnCount">
<number>3</number>
</property>
<attribute name="horizontalHeaderVisible">
<bool>true</bool>
</attribute>
<attribute name="verticalHeaderVisible">
<bool>false</bool>
</attribute>
<column>
<property name="text">
<string/>
</property>
</column>
<column>
<property name="text">
<string>Name</string>
</property>
</column>
<column>
<property name="text">
<string>Type</string>
</property>
</column>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout">
<item>
<spacer>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonSave">
<property name="text">
<string>Save</string>
</property>
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDelete">
<property name="text">
<string>Delete</string>
</property>
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QLabel" name="labelName">
<property name="text">
<string>Name:</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineName"/>
</item>
</layout>
</item>
<item>
<widget class="QLabel" name="labelNotes">
<property name="text">
<string>Notes:</string>
</property>
</widget>
</item>
<item>
<widget class="QPlainTextEdit" name="textNotes"/>
</item>
<item>
<widget class="QLabel" name="labelCode">
<property name="text">
<string>Code:</string>
</property>
</widget>
</item>
<item>
<widget class="QPlainTextEdit" name="textCode"/>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout">
<item>
<spacer>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonClose">
<property name="text">
<string>Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>